private void App_OnStartup(object sender, StartupEventArgs e) { try { Log.Info("Boot strapping the services and UI."); // We manually close this because automatic closure steals focus from the // dynamic splash screen. splashScreen.Close(TimeSpan.FromSeconds(0.5f)); //Apply theme applyTheme(); //Define MainViewModel before services so I can setup a delegate to call into the MainViewModel //This is to work around the fact that the MainViewModel is created after the services. MainViewModel mainViewModel = null; Action <KeyValue> fireKeySelectionEvent = kv => { if (mainViewModel != null) //Access to modified closure is a good thing here, for once! { mainViewModel.FireKeySelectionEvent(kv); } }; CleanupAndPrepareCommuniKateInitialState(); ValidateDynamicKeyboardLocation(); // Handle plugins. Validate if directory exists and is accessible and pre-load all plugins, building a in-memory list of available ones. ValidatePluginsLocation(); if (Settings.Default.EnablePlugins) { PluginEngine.LoadAvailablePlugins(); } var presageInstallationProblem = PresageInstallationProblemsDetected(); //Create services var errorNotifyingServices = new List <INotifyErrors>(); IAudioService audioService = new AudioService(); IDictionaryService dictionaryService = new DictionaryService(Settings.Default.SuggestionMethod); IPublishService publishService = new PublishService(); ISuggestionStateService suggestionService = new SuggestionStateService(); ICalibrationService calibrationService = CreateCalibrationService(); ICapturingStateManager capturingStateManager = new CapturingStateManager(audioService); ILastMouseActionStateManager lastMouseActionStateManager = new LastMouseActionStateManager(); IKeyStateService keyStateService = new KeyStateService(suggestionService, capturingStateManager, lastMouseActionStateManager, calibrationService, fireKeySelectionEvent); IInputService inputService = CreateInputService(keyStateService, dictionaryService, audioService, calibrationService, capturingStateManager, errorNotifyingServices); IKeyboardOutputService keyboardOutputService = new KeyboardOutputService(keyStateService, suggestionService, publishService, dictionaryService, fireKeySelectionEvent); IMouseOutputService mouseOutputService = new MouseOutputService(publishService); errorNotifyingServices.Add(audioService); errorNotifyingServices.Add(dictionaryService); errorNotifyingServices.Add(publishService); errorNotifyingServices.Add(inputService); ReleaseKeysOnApplicationExit(keyStateService, publishService); //Compose UI var mainWindow = new MainWindow(audioService, dictionaryService, inputService, keyStateService); IWindowManipulationService mainWindowManipulationService = CreateMainWindowManipulationService(mainWindow); errorNotifyingServices.Add(mainWindowManipulationService); mainWindow.WindowManipulationService = mainWindowManipulationService; //Subscribing to the on closing events. mainWindow.Closing += dictionaryService.OnAppClosing; mainViewModel = new MainViewModel( audioService, calibrationService, dictionaryService, keyStateService, suggestionService, capturingStateManager, lastMouseActionStateManager, inputService, keyboardOutputService, mouseOutputService, mainWindowManipulationService, errorNotifyingServices); mainWindow.SetMainViewModel(mainViewModel); //Setup actions to take once main view is loaded (i.e. the view is ready, so hook up the services which kicks everything off) Action postMainViewLoaded = () => { mainViewModel.AttachErrorNotifyingServiceHandlers(); mainViewModel.AttachInputServiceEventHandlers(); }; mainWindow.AddOnMainViewLoadedAction(postMainViewLoaded); //Show the main window mainWindow.Show(); if (Settings.Default.LookToScrollShowOverlayWindow) { // Create the overlay window, but don't show it yet. It'll make itself visible when the conditions are right. new LookToScrollOverlayWindow(mainViewModel); } //Display splash screen and check for updates (and display message) after the window has been sized and positioned for the 1st time EventHandler sizeAndPositionInitialised = null; sizeAndPositionInitialised = async(_, __) => { mainWindowManipulationService.SizeAndPositionInitialised -= sizeAndPositionInitialised; //Ensure this handler only triggers once await ShowSplashScreen(inputService, audioService, mainViewModel, OptiKey.Properties.Resources.OPTIKEY_SYMBOL_DESCRIPTION); await mainViewModel.RaiseAnyPendingErrorToastNotifications(); await AttemptToStartMaryTTSService(inputService, audioService, mainViewModel); await AlertIfPresageBitnessOrBootstrapOrVersionFailure(presageInstallationProblem, inputService, audioService, mainViewModel); inputService.RequestResume(); //Start the input service await CheckForUpdates(inputService, audioService, mainViewModel); }; if (mainWindowManipulationService.SizeAndPositionIsInitialised) { sizeAndPositionInitialised(null, null); } else { mainWindowManipulationService.SizeAndPositionInitialised += sizeAndPositionInitialised; } Current.Exit += (o, args) => { mainWindowManipulationService.PersistSizeAndPosition(); Settings.Default.Save(); }; } catch (Exception ex) { Log.Error("Error starting up application", ex); throw; } }
private async void App_OnStartup(object sender, StartupEventArgs e) { try { Log.Info("Boot strapping the services and UI."); //Apply theme applyTheme(); //Define MainViewModel before services so I can setup a delegate to call into the MainViewModel //This is to work around the fact that the MainViewModel is created after the services. MainViewModel mainViewModel = null; Action <KeyValue> fireKeySelectionEvent = kv => { if (mainViewModel != null) //Access to modified closure is a good thing here, for once! { mainViewModel.FireKeySelectionEvent(kv); } }; //Create services var errorNotifyingServices = new List <INotifyErrors>(); IAudioService audioService = new AudioService(); IDictionaryService dictionaryService = new DictionaryService(); IPublishService publishService = new PublishService(); ISuggestionStateService suggestionService = new SuggestionStateService(); ICalibrationService calibrationService = CreateCalibrationService(); ICapturingStateManager capturingStateManager = new CapturingStateManager(audioService); ILastMouseActionStateManager lastMouseActionStateManager = new LastMouseActionStateManager(); IKeyStateService keyStateService = new KeyStateService(suggestionService, capturingStateManager, lastMouseActionStateManager, calibrationService, fireKeySelectionEvent); IInputService inputService = CreateInputService(keyStateService, dictionaryService, audioService, calibrationService, capturingStateManager, errorNotifyingServices); IKeyboardOutputService keyboardOutputService = new KeyboardOutputService(keyStateService, suggestionService, publishService, dictionaryService, fireKeySelectionEvent); IMouseOutputService mouseOutputService = new MouseOutputService(publishService); errorNotifyingServices.Add(audioService); errorNotifyingServices.Add(dictionaryService); errorNotifyingServices.Add(publishService); errorNotifyingServices.Add(inputService); //Release keys on application exit ReleaseKeysOnApplicationExit(keyStateService, publishService); //Compose UI var mainWindow = new MainWindow(audioService, dictionaryService, inputService); IWindowManipulationService mainWindowManipulationService = new WindowManipulationService( mainWindow, () => Settings.Default.MainWindowOpacity, () => Settings.Default.MainWindowState, () => Settings.Default.MainWindowPreviousState, () => Settings.Default.MainWindowFloatingSizeAndPosition, () => Settings.Default.MainWindowDockPosition, () => Settings.Default.MainWindowDockSize, () => Settings.Default.MainWindowFullDockThicknessAsPercentageOfScreen, () => Settings.Default.MainWindowCollapsedDockThicknessAsPercentageOfFullDockThickness, () => Settings.Default.MainWindowMinimisedPosition, o => Settings.Default.MainWindowOpacity = o, state => Settings.Default.MainWindowState = state, state => Settings.Default.MainWindowPreviousState = state, rect => Settings.Default.MainWindowFloatingSizeAndPosition = rect, pos => Settings.Default.MainWindowDockPosition = pos, size => Settings.Default.MainWindowDockSize = size, t => Settings.Default.MainWindowFullDockThicknessAsPercentageOfScreen = t, t => Settings.Default.MainWindowCollapsedDockThicknessAsPercentageOfFullDockThickness = t); errorNotifyingServices.Add(mainWindowManipulationService); mainViewModel = new MainViewModel( audioService, calibrationService, dictionaryService, keyStateService, suggestionService, capturingStateManager, lastMouseActionStateManager, inputService, keyboardOutputService, mouseOutputService, mainWindowManipulationService, errorNotifyingServices); mainWindow.MainView.DataContext = mainViewModel; //Setup actions to take once main view is loaded (i.e. the view is ready, so hook up the services which kicks everything off) Action postMainViewLoaded = mainViewModel.AttachServiceEventHandlers; if (mainWindow.MainView.IsLoaded) { postMainViewLoaded(); } else { RoutedEventHandler loadedHandler = null; loadedHandler = (s, a) => { postMainViewLoaded(); mainWindow.MainView.Loaded -= loadedHandler; //Ensure this handler only triggers once }; mainWindow.MainView.Loaded += loadedHandler; } //Show the main window mainWindow.Show(); //Display splash screen and check for updates (and display message) after the window has been sized and positioned for the 1st time EventHandler sizeAndPositionInitialised = null; sizeAndPositionInitialised = async(_, __) => { mainWindowManipulationService.SizeAndPositionInitialised -= sizeAndPositionInitialised; //Ensure this handler only triggers once await ShowSplashScreen(inputService, audioService, mainViewModel); inputService.RequestResume(); //Start the input service await CheckForUpdates(inputService, audioService, mainViewModel); }; if (mainWindowManipulationService.SizeAndPositionIsInitialised) { sizeAndPositionInitialised(null, null); } else { mainWindowManipulationService.SizeAndPositionInitialised += sizeAndPositionInitialised; } } catch (Exception ex) { Log.Error("Error starting up application", ex); throw; } }
public MainWindow CreateKeyboard() { ////Apply resource language (and listen for changes) Action <OptiKey.Enums.Languages> applyResourceLanguage = language => OptiKey.Properties.Resources.Culture = language.ToCultureInfo(); Settings.Default.OnPropertyChanges(s => s.UiLanguage).Subscribe(applyResourceLanguage); applyResourceLanguage(Settings.Default.UiLanguage); MainWindow mainWindow; //Define MainViewModel before services so I can setup a delegate to call into the MainViewModel //This is to work around the fact that the MainViewModel is created after the services. OptiKey.UI.ViewModels.MainViewModel mainViewModel = null; Action <KeyValue> fireKeySelectionEvent = kv => { if (mainViewModel != null) //Access to modified closure is a good thing here, for once! { mainViewModel.FireKeySelectionEvent(kv); } }; //Create services var errorNotifyingServices = new List <INotifyErrors>(); IAudioService audioService = new AudioService(); IDictionaryService dictionaryService = new DictionaryService(OptiKey.Enums.AutoCompleteMethods.NGram); IPublishService publishService = new PublishService(); ISuggestionStateService suggestionService = new SuggestionStateService(); ICalibrationService calibrationService = OptiKey.App.CreateCalibrationService(); ICapturingStateManager capturingStateManager = new CapturingStateManager(audioService); ILastMouseActionStateManager lastMouseActionStateManager = new LastMouseActionStateManager(); IKeyStateService keyStateService = new KeyStateService(suggestionService, capturingStateManager, lastMouseActionStateManager, calibrationService, fireKeySelectionEvent); IInputService inputService = CreateInputService(keyStateService, dictionaryService, audioService, calibrationService, capturingStateManager, errorNotifyingServices); IKeyboardOutputService keyboardOutputService = new KeyboardOutputService(keyStateService, suggestionService, publishService, dictionaryService, fireKeySelectionEvent); IMouseOutputService mouseOutputService = new MouseOutputService(publishService); errorNotifyingServices.Add(audioService); errorNotifyingServices.Add(dictionaryService); errorNotifyingServices.Add(publishService); errorNotifyingServices.Add(inputService); //Release keys on application exit //ReleaseKeysOnApplicationExit(keyStateService, publishService); //Compose UI mainWindow = new MainWindow(audioService, dictionaryService, inputService, keyStateService); //for testing just hard code the size and position of the mainWindow ////get the size of the screen Rectangle screenSize = Screen.PrimaryScreen.Bounds; double windowWidth = screenSize.Width - toolBarOffset; double windowHeight = screenSize.Height * 0.40; Rect windowDimensions = new Rect(0, (screenSize.Height - windowHeight) - taskBarOffset, windowWidth, windowHeight); //Settings.Default.MainWindowFloatingSizeAndPosition = windowDimensions; IWindowManipulationService mainWindowManipulationService = new WindowManipulationService( mainWindow, () => Settings.Default.MainWindowOpacity, () => Settings.Default.MainWindowState, () => Settings.Default.MainWindowPreviousState, //() => Settings.Default.MainWindowFloatingSizeAndPosition, () => windowDimensions, () => Settings.Default.MainWindowDockPosition, () => Settings.Default.MainWindowDockSize, () => Settings.Default.MainWindowFullDockThicknessAsPercentageOfScreen, () => Settings.Default.MainWindowCollapsedDockThicknessAsPercentageOfFullDockThickness, () => Settings.Default.MainWindowMinimisedPosition, o => Settings.Default.MainWindowOpacity = o, state => Settings.Default.MainWindowState = state, state => Settings.Default.MainWindowPreviousState = state, rect => Settings.Default.MainWindowFloatingSizeAndPosition = rect, pos => Settings.Default.MainWindowDockPosition = pos, size => Settings.Default.MainWindowDockSize = size, t => Settings.Default.MainWindowFullDockThicknessAsPercentageOfScreen = t, t => Settings.Default.MainWindowCollapsedDockThicknessAsPercentageOfFullDockThickness = t); errorNotifyingServices.Add(mainWindowManipulationService); mainWindow.WindowManipulationService = mainWindowManipulationService; mainViewModel = new MainViewModel( audioService, calibrationService, dictionaryService, keyStateService, suggestionService, capturingStateManager, lastMouseActionStateManager, inputService, keyboardOutputService, mouseOutputService, mainWindowManipulationService, errorNotifyingServices); mainWindow.MainView.DataContext = mainViewModel; //Setup actions to take once main view is loaded (i.e. the view is ready, so hook up the services which kicks everything off) Action postMainViewLoaded = mainViewModel.AttachServiceEventHandlers; if (mainWindow.MainView.IsLoaded) { postMainViewLoaded(); } else { RoutedEventHandler loadedHandler = null; loadedHandler = (s, a) => { postMainViewLoaded(); mainWindow.MainView.Loaded -= loadedHandler; //Ensure this handler only triggers once }; mainWindow.MainView.Loaded += loadedHandler; } //Show the main window ResourceDictionary resourses = new ResourceDictionary(); mainWindow.Resources = resourses; ThemeResourceDictionary themeDictionary = new ThemeResourceDictionary(); resourses.MergedDictionaries.Add(themeDictionary); //setSize //Display splash screen and check for updates (and display message) after the window has been sized and positioned for the 1st time EventHandler sizeAndPositionInitialised = null; sizeAndPositionInitialised = async(_, __) => { mainWindowManipulationService.SizeAndPositionInitialised -= sizeAndPositionInitialised; //Ensure this handler only triggers once inputService.RequestResume(); //Start the input service }; if (mainWindowManipulationService.SizeAndPositionIsInitialised) { sizeAndPositionInitialised(null, null); } else { mainWindowManipulationService.SizeAndPositionInitialised += sizeAndPositionInitialised; } mainWindow.Closed += (_, __) => ReleaseKeysOnApplicationExit(keyStateService, publishService); mainWindow.IsVisibleChanged += (_, __) => ReleaseKeysOnApplicationExit(keyStateService, publishService); return(mainWindow); }