void OnAudioFilterRead(float[] data, int channels) { Lasp.RetrieveWaveform(0, data, (uint)data.Length, (uint)channels); }
void OnAudioFilterRead(float[] data, int channels) { #if UNITY_STANDALONE_OSX && UNITY_PRO_LICENSE Lasp.RetrieveWaveform((uint)channel, data, (uint)data.Length, (uint)channels); #endif }