コード例 #1
0
 private void LashGrabbedEnemy()
 {
     if (_stormlight >= _lashHandler.ObjectLashCost)
     {
         if (Input.GetKeyDown(KeyCode.W)) //We want to lash to the relative up
         {
             _lashHandler.Lash(relativeUp, true);
             grabbedObject.GetComponentInParent <IEnemy>().SetLashing(true, _lashHandler.ObjectLashCost);
             _stormlight -= _lashHandler.ObjectLashCost;
         }
         else if (Input.GetKeyDown(KeyCode.S)) //We want to lash to the relative down
         {
             _lashHandler.Lash(relativeDown, true);
             grabbedObject.GetComponentInParent <IEnemy>().SetLashing(true, _lashHandler.ObjectLashCost);
             _stormlight -= _lashHandler.ObjectLashCost;
         }
         else if (Input.GetKeyDown(KeyCode.D)) //We want to lash to the relative right
         {
             _lashHandler.Lash(relativeRight, true);
             grabbedObject.GetComponentInParent <IEnemy>().SetLashing(true, _lashHandler.ObjectLashCost);
             _stormlight -= _lashHandler.ObjectLashCost;
         }
         else if (Input.GetKeyDown(KeyCode.A))//We want to lash to the relative left
         {
             _lashHandler.Lash(relativeLeft, true);
             grabbedObject.GetComponentInParent <IEnemy>().SetLashing(true, _lashHandler.ObjectLashCost);
             _stormlight -= _lashHandler.ObjectLashCost;
         }
     }
 }
コード例 #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (_isLashed & collision.gameObject.tag == "Enemy")
     {
         Debug.Log(myRigidbody2D.velocity.sqrMagnitude);
         collision.gameObject.GetComponent <IEnemy>().OnHit(myRigidbody2D.velocity.sqrMagnitude, transform.position);
         if (myRigidbody2D.velocity.sqrMagnitude >= _terminalVelocity)
         {
             DestroyInteractable();
         }
         else
         {
             myLashHandler.Lash(DOWN, true);
             LashInteractable(false, 0f);
         }
     }
     else if (_isLashed & collision.gameObject.tag == "Breakable")
     {
         DestroyInteractable();
     }
 }