// Use this for initialization void Start() { GameObject[] laserSwitch = GameObject.FindGameObjectsWithTag("Laser"); for (int i = 0; i < laserSwitch.Length; i++) { Laser_Switch tempLaser = laserSwitch[i].GetComponent <Laser_Switch>(); tempLaser.Off(); } }
private void OnTriggerEnter(Collider other) { GameObject[] laserSwitch = GameObject.FindGameObjectsWithTag("Laser"); for (int i = 0; i < laserSwitch.Length; i++) { Laser_Switch tempLaser = laserSwitch[i].GetComponent <Laser_Switch>(); tempLaser.On(); } }