protected override void Awake() { base.Awake(); if (_instance != null) { Debug.LogWarning("Trying to instantiate multiple LaserPointerInputModule."); DestroyImmediate(this.gameObject); } _instance = this; }
public void SwitchTutorialState(TutorialState state) { switch (state) { case TutorialState.SetupVR: { CameraUI.enabled = true; GetComponent <EventSystem>().enabled = true; Canvas.worldCamera = transform.GetComponentInChildren <Camera>(); #if UNITY_EDITOR PlayerSettings.virtualRealitySupported = false; #endif GestureSettings.showVRUI = false; if (GestureSettings.Rig != null) { #if EDWON_VR_OCULUS GestureSettings.Rig.GetComponent <OVRCameraRig>().enabled = false; GestureSettings.Rig.GetComponent <OVRManager>().enabled = false; #endif CameraUI.tag = "MainCamera"; GestureSettings.Rig.head.GetComponent <Camera>().tag = "Untagged"; GestureSettings.Rig.head.GetComponent <Camera>().enabled = false; GestureSettings.Rig.enabled = false; } } break; case TutorialState.InVR: { CameraUI.enabled = false; GetComponent <EventSystem>().enabled = false; // set the tutorial canvas UI camera to the VR ui camera if (FindObjectOfType <VRGestureUI>() != null) { VRGestureUI ui = FindObjectOfType <VRGestureUI>(); LaserPointerInputModule laserPointerInput = ui.GetComponent <LaserPointerInputModule>(); Canvas.worldCamera = laserPointerInput.UICamera; } #if UNITY_EDITOR PlayerSettings.virtualRealitySupported = true; #endif GestureSettings.showVRUI = true; if (GestureSettings.Rig != null) { #if EDWON_VR_OCULUS GestureSettings.Rig.GetComponent <OVRCameraRig>().enabled = true; GestureSettings.Rig.GetComponent <OVRManager>().enabled = true; #endif #if EDWON_VR_STEAM GestureSettings.Rig.transform.position = new Vector3(0, -1.25f, 1.25f); GestureSettings.Rig.transform.rotation = Quaternion.identity; #endif CameraUI.tag = "Untagged"; GestureSettings.Rig.head.GetComponent <Camera>().tag = "MainCamera"; GestureSettings.Rig.head.GetComponent <Camera>().enabled = true; GestureSettings.Rig.enabled = true; } } break; } TutorialSettings.tutorialState = state; SaveTutorialSettings(TutorialSettings); }