public void OnEnable() { FightStages attacker = fightersManager.GetAttacker(); LanguagesFillers.FillAttackerSection( Title, AttackBaseTitle, DefenseBaseTitle, SabotageBaseTitle, AttackTotalTitle, DefenseTotalTitle, SabotageTotalTitle, TotalAttackTitle, Continue, attacker.IsPlayer, Round, attacker.Round ); TotalAttackValue.text = attacker.Attack.TotalAttackPower.ToString(); InitiliazeAttack(attacker); InitiliazeDefense(attacker); InitiliazeSabotage(attacker); }