コード例 #1
0
        private static void OpenYNDialogue(GameObject shiny, string itemName, int cost, int type)
        {
            FSMUtility.LocateFSM(GameObject.Find("DialogueManager"), "Box Open YN").SendEvent("BOX UP YN");
            FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").FsmVariables
            .GetFsmGameObject("Requester").Value = shiny;

            if (type == TYPE_ESSENCE)
            {
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE",
                                                cost + " Essence: " + LanguageStringManager.GetLanguageString(itemName, "UI"));

                if (Ref.PD.dreamOrbs < cost)
                {
                    FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control")
                    .StartCoroutine(KillGeoText());
                }

                cost = 0;
            }
            else
            {
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE",
                                                LanguageStringManager.GetLanguageString(itemName, "UI"));
            }

            FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").FsmVariables
            .GetFsmInt("Toll Cost").Value = cost;

            GameObject.Find("Text YN").GetComponent <DialogueBox>().StartConversation("RANDOMIZER_YN_DIALOGUE", "UI");
        }
コード例 #2
0
        private static void OpenYNDialogue(GameObject shiny, string itemName, int cost, CostType type)
        {
            FSMUtility.LocateFSM(GameObject.Find("DialogueManager"), "Box Open YN").SendEvent("BOX UP YN");
            FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").FsmVariables
            .GetFsmGameObject("Requester").Value = shiny;
            string UIName;

            switch (type)
            {
            case CostType.Essence:
                // prevent beginners from being confused by dn-locked dn
                UIName = LanguageStringManager.GetLanguageString(itemName, "UI");
                if (UIName == "Dream Nail")
                {
                    UIName = "Dream Gate";
                }

                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE",
                                                cost + " Essence: " + UIName);

                if (Ref.PD.dreamOrbs < cost)
                {
                    FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control")
                    .StartCoroutine(KillGeoText());
                }

                cost = 0;
                break;

            case CostType.Simple:
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE", cost + " Simple Key: " + LanguageStringManager.GetLanguageString(itemName, "UI"));

                if (PlayerData.instance.simpleKeys < 1 || (PlayerData.instance.simpleKeys < 2 && !PlayerData.instance.openedWaterwaysManhole))
                {
                    FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").StartCoroutine(KillGeoText());
                }

                cost = 0;
                break;

            case CostType.Grub:
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE", cost + " Grubs: " + LanguageStringManager.GetLanguageString(itemName, "UI"));

                if (PlayerData.instance.grubsCollected < cost)
                {
                    FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").StartCoroutine(KillGeoText());
                }

                cost = 0;
                break;

            case CostType.Wraiths:
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE", "Have Howling Wraiths: " + LanguageStringManager.GetLanguageString(itemName, "UI"));

                if (PlayerData.instance.screamLevel < 1)
                {
                    FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").StartCoroutine(KillGeoText());
                }

                cost = 0;
                break;

            case CostType.Spore:
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE", "Equipped Spore Shroom: " + LanguageStringManager.GetLanguageString(itemName, "UI"));

                if (!PlayerData.instance.GetBool("equippedCharm_17"))
                {
                    FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").StartCoroutine(KillGeoText());
                }

                cost = 0;
                break;

            case CostType.Dreamnail:
                // prevent beginners from being confused by dn-locked dn
                UIName = LanguageStringManager.GetLanguageString(itemName, "UI");
                if (UIName == "Dream Nail")
                {
                    UIName = "Dream Gate";
                }

                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE", "Have Dream Nail: " + LanguageStringManager.GetLanguageString(itemName, "UI"));

                if (!PlayerData.instance.hasDreamNail)
                {
                    FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").StartCoroutine(KillGeoText());
                }

                cost = 0;
                break;

            case CostType.whisperingRoot:
                // prevent beginners from being confused by dn-locked dn
                UIName = LanguageStringManager.GetLanguageString(itemName, "UI");
                if (UIName == "Dream Nail")
                {
                    UIName = "Dream Gate";
                }

                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE", "Complete the trial: " + UIName);

                {
                    if (GameObject.Find("Dream Plant") is GameObject dreamPlant)
                    {
                        if (dreamPlant.FindGameObjectInChildren("Dream Dialogue") is GameObject dreamDialogue)
                        {
                            if (!dreamDialogue.activeSelf)
                            {
                                FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").StartCoroutine(KillGeoText());
                            }
                            else
                            {
                                LogDebug("Unlocking dream plant with active dream dialogue.");
                            }
                        }
                    }
                    else
                    {
                        LogWarn("Unable to find gameobject associated to nearObjectName. Unlocking YN dialogue...");
                    }
                    cost = 0;
                }
                break;

            default:
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE",
                                                LanguageStringManager.GetLanguageString(itemName, "UI"));
                break;
            }
            FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").FsmVariables
            .GetFsmInt("Toll Cost").Value = cost;
            FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").FsmVariables
            .GetFsmGameObject("Geo Text").Value.SetActive(true);

            GameObject.Find("Text YN").GetComponent <DialogueBox>().StartConversation("RANDOMIZER_YN_DIALOGUE", "UI");
        }
コード例 #3
0
        private static void OpenYNDialogue(GameObject shiny, string itemName, int cost, int type)
        {
            FSMUtility.LocateFSM(GameObject.Find("DialogueManager"), "Box Open YN").SendEvent("BOX UP YN");
            FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").FsmVariables
            .GetFsmGameObject("Requester").Value = shiny;

            if (type == TYPE_ESSENCE)
            {
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE",
                                                cost + " Essence: " + LanguageStringManager.GetLanguageString(itemName, "UI"));

                if (Ref.PD.dreamOrbs < cost)
                {
                    FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control")
                    .StartCoroutine(KillGeoText());
                }

                cost = 0;
            }
            else if (type == TYPE_SIMPLE)
            {
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE", cost + " Simple Key: " + LanguageStringManager.GetLanguageString(itemName, "UI"));

                if (PlayerData.instance.simpleKeys < 1 || (PlayerData.instance.simpleKeys < 2 && !PlayerData.instance.openedWaterwaysManhole))
                {
                    FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").StartCoroutine(KillGeoText());
                }

                cost = 0;
            }
            else if (type == TYPE_GRUB)
            {
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE", cost + " Grubs: " + LanguageStringManager.GetLanguageString(itemName, "UI"));

                if (PlayerData.instance.grubsCollected < cost)
                {
                    FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").StartCoroutine(KillGeoText());
                }

                cost = 0;
            }
            else if (type == TYPE_WRAITHS)
            {
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE", "Have Howling Wraiths: " + LanguageStringManager.GetLanguageString(itemName, "UI"));

                if (PlayerData.instance.screamLevel < 1)
                {
                    FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").StartCoroutine(KillGeoText());
                }

                cost = 0;
            }
            else if (type == TYPE_DREAMNAIL)
            {
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE", "Have Dream Nail: " + LanguageStringManager.GetLanguageString(itemName, "UI"));

                if (!PlayerData.instance.hasDreamNail)
                {
                    FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").StartCoroutine(KillGeoText());
                }

                cost = 0;
            }
            else
            {
                LanguageStringManager.SetString("UI", "RANDOMIZER_YN_DIALOGUE",
                                                LanguageStringManager.GetLanguageString(itemName, "UI"));
            }

            FSMUtility.LocateFSM(GameObject.Find("Text YN"), "Dialogue Page Control").FsmVariables
            .GetFsmInt("Toll Cost").Value = cost;

            GameObject.Find("Text YN").GetComponent <DialogueBox>().StartConversation("RANDOMIZER_YN_DIALOGUE", "UI");
        }
コード例 #4
0
        public static void ApplyHintChanges(Scene newScene)
        {
            switch (newScene.name)
            {
            // King Fragment hint
            case SceneNames.Abyss_05:
            {
                string item     = RandomizerMod.Instance.Settings.ItemPlacements.FirstOrDefault(pair => pair.Item2 == "King_Fragment").Item1;
                string itemName = LanguageStringManager.GetLanguageString(LogicManager.GetItemDef(item).nameKey, "UI");
                LanguageStringManager.SetString(
                    "Lore Tablets",
                    "DUSK_KNIGHT_CORPSE",
                    "A corpse in white armour. You can clearly see the "
                    + itemName + " it's holding, " +
                    "but for some reason you get the feeling you're going to have to go" +
                    " through an unnecessarily long gauntlet of spikes and sawblades just to pick it up."
                    );
            }
            break;

            // Colosseum hints
            case SceneNames.Room_Colosseum_01:
            {
                string item     = RandomizerMod.Instance.Settings.ItemPlacements.FirstOrDefault(pair => pair.Item2 == "Charm_Notch-Colosseum").Item1;
                string itemName = LanguageStringManager.GetLanguageString(LogicManager.GetItemDef(item).nameKey, "UI");
                LanguageStringManager.SetString("Prompts", "TRIAL_BOARD_BRONZE", "Trial of the Warrior. Fight for " + itemName + ".\n" + "Place a mark and begin the Trial?");
            }
                {
                    string item     = RandomizerMod.Instance.Settings.ItemPlacements.FirstOrDefault(pair => pair.Item2 == "Pale_Ore-Colosseum").Item1;
                    string itemName = LanguageStringManager.GetLanguageString(LogicManager.GetItemDef(item).nameKey, "UI");
                    LanguageStringManager.SetString("Prompts", "TRIAL_BOARD_SILVER", "Trial of the Conqueror. Fight for " + itemName + ".\n" + "Place a mark and begin the Trial?");
                }

                break;

            // Grey Mourner hint
            case SceneNames.Room_Mansion:
            {
                string item     = RandomizerMod.Instance.Settings.ItemPlacements.FirstOrDefault(pair => pair.Item2 == "Mask_Shard-Grey_Mourner").Item1;
                string itemName = LanguageStringManager.GetLanguageString(LogicManager.GetItemDef(item).nameKey, "UI");
                LanguageStringManager.SetString(
                    "Prompts",
                    "XUN_OFFER",
                    "Accept the Gift, even knowing you'll only get a lousy " + itemName + "?"
                    );
            }

            break;

            // Enable Jiji hints when the player does not have a shade
            case SceneNames.Room_Ouiji:
                if (PlayerData.instance.shadeScene != "None")
                {
                    PlayMakerFSM jijiFsm  = GameObject.Find("Jiji NPC").LocateMyFSM("Conversation Control");
                    FsmState     HasShade = jijiFsm.GetState("Has Shade?");
                    HasShade.RemoveTransitionsTo("Check Location");
                    HasShade.AddTransition("YES", "Offer");
                }
                else if (RandomizerMod.Instance.Settings.Jiji)
                {
                    PlayerData.instance.SetString("shadeMapZone", "HIVE");
                    PlayMakerFSM jijiFsm = GameObject.Find("Jiji NPC").LocateMyFSM("Conversation Control");
                    FsmState     BoxUp   = jijiFsm.GetState("Box Up");
                    BoxUp.ClearTransitions();
                    BoxUp.AddFirstAction(jijiFsm.GetState("Convo Choice").GetActionsOfType <GetPlayerDataInt>()[0]);
                    BoxUp.AddTransition("FINISHED", "Offer");
                    FsmState SendText = jijiFsm.GetState("Send Text");
                    SendText.RemoveTransitionsTo("Yes");
                    SendText.AddTransition("YES", "Check Location");
                    FsmState CheckLocation = jijiFsm.GetState("Check Location");
                    CheckLocation.AddFirstAction(BoxUp.GetActionsOfType <SendEventByName>()[0]);
                    CheckLocation.AddFirstAction(jijiFsm.GetState("Convo Choice").GetActionsOfType <GetPlayerDataInt>()[0]);
                    CheckLocation.AddFirstAction(jijiFsm.GetState("Yes").GetActionsOfType <PlayerDataIntAdd>()[0]);
                    CheckLocation.AddFirstAction(jijiFsm.GetState("Yes").GetActionsOfType <SendEventByName>()[0]);
                }
                break;

            // Tuk only sells eggs when you have no eggs in your inventory, if Jiji hints are on
            case SceneNames.Waterways_03 when RandomizerMod.Instance.Settings.Jiji:
                GameObject.Find("Tuk NPC").LocateMyFSM("Conversation Control").GetState("Convo Choice").GetActionOfType <IntCompare>().integer2 = 1;
                break;
            }
        }
コード例 #5
0
        public static void ApplyHintChanges(Scene newScene)
        {
            switch (newScene.name)
            {
            // King Fragment hint
            case SceneNames.Abyss_05:
            {
                string item     = RandomizerMod.Instance.Settings.ItemPlacements.FirstOrDefault(pair => pair.Item2 == "King_Fragment").Item1;
                string itemName = LanguageStringManager.GetLanguageString(LogicManager.GetItemDef(item).nameKey, "UI");
                LanguageStringManager.SetString(
                    "Lore Tablets",
                    "DUSK_KNIGHT_CORPSE",
                    "A corpse in white armour. You can clearly see the "
                    + itemName + " it's holding, " +
                    "but for some reason you get the feeling you're going to have to go" +
                    " through an unnecessarily long gauntlet of spikes and sawblades just to pick it up."
                    );
            }
            break;

            // Colosseum hints
            case SceneNames.Room_Colosseum_01:
            {
                string item     = RandomizerMod.Instance.Settings.ItemPlacements.FirstOrDefault(pair => pair.Item2 == "Charm_Notch-Colosseum").Item1;
                string itemName = LanguageStringManager.GetLanguageString(LogicManager.GetItemDef(item).nameKey, "UI");
                LanguageStringManager.SetString("Prompts", "TRIAL_BOARD_BRONZE", "Trial of the Warrior. Fight for " + itemName + ".\n" + "Place a mark and begin the Trial?");
            }
                {
                    string item     = RandomizerMod.Instance.Settings.ItemPlacements.FirstOrDefault(pair => pair.Item2 == "Pale_Ore-Colosseum").Item1;
                    string itemName = LanguageStringManager.GetLanguageString(LogicManager.GetItemDef(item).nameKey, "UI");
                    LanguageStringManager.SetString("Prompts", "TRIAL_BOARD_SILVER", "Trial of the Conqueror. Fight for " + itemName + ".\n" + "Place a mark and begin the Trial?");
                }

                break;

            // Grey Mourner hint
            case SceneNames.Room_Mansion:
            {
                string item     = RandomizerMod.Instance.Settings.ItemPlacements.FirstOrDefault(pair => pair.Item2 == "Mask_Shard-Grey_Mourner").Item1;
                string itemName = LanguageStringManager.GetLanguageString(LogicManager.GetItemDef(item).nameKey, "UI");
                LanguageStringManager.SetString(
                    "Prompts",
                    "XUN_OFFER",
                    "Accept the Gift, even knowing you'll only get a lousy " + itemName + "?"
                    );
            }

            break;

            // Enable Jiji hints when the player does not have a shade
            case SceneNames.Room_Ouiji:
                if (PlayerData.instance.shadeScene != "None")
                {
                    PlayMakerFSM jijiFsm  = GameObject.Find("Jiji NPC").LocateMyFSM("Conversation Control");
                    FsmState     HasShade = jijiFsm.GetState("Has Shade?");
                    HasShade.RemoveTransitionsTo("Check Location");
                    HasShade.AddTransition("YES", "Offer");
                }
                else if (RandomizerMod.Instance.Settings.Jiji)
                {
                    PlayerData.instance.SetString("shadeMapZone", "HIVE");
                    PlayMakerFSM jijiFsm = GameObject.Find("Jiji NPC").LocateMyFSM("Conversation Control");
                    FsmState     BoxUp   = jijiFsm.GetState("Box Up");
                    BoxUp.ClearTransitions();
                    BoxUp.AddFirstAction(jijiFsm.GetState("Convo Choice").GetActionsOfType <GetPlayerDataInt>()[0]);
                    BoxUp.AddTransition("FINISHED", "Offer");
                    FsmState SendText = jijiFsm.GetState("Send Text");
                    SendText.RemoveTransitionsTo("Yes");
                    SendText.AddTransition("YES", "Check Location");
                    FsmState CheckLocation = jijiFsm.GetState("Check Location");
                    CheckLocation.AddFirstAction(BoxUp.GetActionsOfType <SendEventByName>()[0]);
                    CheckLocation.AddFirstAction(jijiFsm.GetState("Convo Choice").GetActionsOfType <GetPlayerDataInt>()[0]);
                    CheckLocation.AddFirstAction(jijiFsm.GetState("Yes").GetActionsOfType <PlayerDataIntAdd>()[0]);
                    CheckLocation.AddFirstAction(jijiFsm.GetState("Yes").GetActionsOfType <SendEventByName>()[0]);
                }

                // I don't think Jinn necessarily belongs in the ApplyHintChanges function, but w/e
                {
                    GameObject Jinn = ObjectCache.Jinn;
                    Jinn.SetActive(true);
                    Jinn.transform.position = GameObject.Find("Jiji NPC").transform.position + new Vector3(-10f, 0, 0);
                    FsmState transaction = Jinn.LocateMyFSM("Conversation Control").GetState("Transaction");
                    transaction.RemoveActionsOfType <RandomInt>();
                    transaction.RemoveActionsOfType <CallMethodProper>();
                    transaction.AddFirstAction(new RandomizerExecuteLambda(() => HeroController.instance.AddGeo(450)));

                    // Jinn Sell All
                    if (RandomizerMod.Instance.Settings.JinnSellAll)
                    {
                        PlayMakerFSM fsm = Jinn.FindGameObjectInChildren("Talk NPC").LocateMyFSM("Conversation Control");
                        fsm.GetState("Talk Finish").AddFirstAction(new RandomizerExecuteLambda(() =>
                        {
                            int n = Ref.PD.GetInt(nameof(Ref.PD.rancidEggs));
                            if (n > 0)
                            {
                                Ref.Hero.AddGeo(450 * n);
                                Ref.PD.SetInt(nameof(Ref.PD.rancidEggs), Ref.PD.GetInt(nameof(Ref.PD.rancidEggs)) - n);
                                Ref.PD.SetInt(nameof(Ref.PD.jinnEggsSold), Ref.PD.GetInt(nameof(Ref.PD.jinnEggsSold)) + n);
                            }
                        }));
                    }
                }
                break;

            // Tuk only sells eggs when you have no eggs in your inventory, to balance around hints and/or eggs
            case SceneNames.Waterways_03:
                GameObject.Find("Tuk NPC").LocateMyFSM("Conversation Control").GetState("Convo Choice").GetActionOfType <IntCompare>().integer2 = 1;
                break;
            }
        }