private void OnEnable() { // Load the language collection. languageCollection = Resources.Load("Localization") as LanguageCollection; // If one hasn't been created yet, build one. if (languageCollection == null) { languageCollection = LanguageCollectionBuilder.Build(); } }
void OnEnable() { dialogCollection = Resources.Load("Dialogs") as DialogCollection; languageCollection = Resources.Load("Localization") as LanguageCollection; // If one hasn't been created yet, build one. if (dialogCollection == null) { dialogCollection = DialogCollectionBuilder.Build(); } // If one hasn't been created yet, build one. if (languageCollection == null) { languageCollection = LanguageCollectionBuilder.Build(); } }