private void Localize(SimpleLocalizationLangs language) { LocalizationKey tempKey = LocalizationSystem.Instance.LocAsset.localizationKeys.Find( elem => elem.key == keyLocalization ); if (tempKey != null) { LangText tempLangText = tempKey.value.Find( lang => lang.key == language ); if (tempLangText != null) { textToLocalize.text = tempLangText.value; } else { Debug.LogWarning(string.Format("WRN - Could not find language {0} in the key {1}.", language, tempKey.key)); } } else { Debug.LogWarning(string.Format("WRN - Could not find key {0} in the asset.", keyLocalization)); } }
/// <summary> /// URL重写的分页链接 /// </summary> /// <param name="totalRows">总记录数</param> /// <param name="pageCount">总页数</param> /// <param name="pagaIndex">当前页码</param> /// <param name="anyLink">{0} 定义页码参数</param> /// <param name="lang">多语言版本时,指定语言</param> /// <returns></returns> public static string RewirterPage(int totalRows, int pageCount, int pagaIndex, string anyLink, LangText lang = null) { if (lang == null) { lang = new LangText(); } pagaIndex = (pagaIndex <= 0) ? pagaIndex = 1 : pagaIndex; pagaIndex = (pagaIndex >= pageCount) ? pagaIndex = pageCount : pagaIndex; var sb = new StringBuilder(); if (pagaIndex > 5) { sb.AppendFormat("<li><a href=\"{0}\">{1}</a></li>", anyLink, lang.FirstPage); } if (pagaIndex > 1) { sb.AppendFormat("<li><a href=\"{0}\">{1}</a></li>", string.Format(anyLink, (pagaIndex - 1)), lang.LastPage); } else { sb.AppendFormat("<li class=\"disabled\"><a href=\"javascript:;\">{0}</a></li>", lang.FirstPage); } int showNum = 10; int index = pagaIndex - (showNum / 2); int sumSetp = 1; index = (index < 1) ? 1 : index; while (sumSetp <= showNum) { if (index > pageCount) { break; } if (pagaIndex == index) { sb.AppendFormat("<li class=\"active\"><a href=\"javascript:;\">{0}</a></li>", index); } else { sb.AppendFormat("<li><a href=\"{0}\">{1}</a></li>", string.Format(anyLink, index), index); } sumSetp++; index++; } if (pagaIndex < pageCount) { sb.AppendFormat("<li><a href=\"{0}\">{1}</a></li>", string.Format(anyLink, (pagaIndex + 1)), lang.NextPage); } else { sb.AppendFormat("<li class=\"disabled\"><a href=\"javascript:;\">{0}</a></li>", lang.NextPage); } if (pagaIndex < (pageCount - 5)) { sb.AppendFormat("<li><a href=\"{0}\">{1}</a></li>", string.Format(anyLink, pageCount), lang.EndPage); } return(sb.ToString()); }
public void Awake() { thisButton = this.GetComponent <Button>(); backgroundImage = this.GetComponentInChildren <Image>(); subtitles = this.GetComponentInChildren <LangText>(); thisButton.onClick.AddListener(() => { selectComicRoutine(); }); }
public ItemWrapper() { WrappedItem = new ItemRecord(); m_name = new LangText(); m_name.SetText(Languages.All, "New item"); m_description = new LangText(); m_description.SetText(Languages.All, "Item description"); m_effects = new ObservableCollection <EffectWrapper>(); WrappedItem.recipeIds = new List <uint>(); WrappedItem.favoriteSubAreas = new List <uint>(); WrappedItem.possibleEffects = new List <EffectInstance>(); WrappedItem.criteria = ""; WrappedItem.criteriaTarget = ""; WrappedItem.itemSetId = -1; New = true; }
void Start() { PlayerController.StopTutorial += StopTextDisplay; PlayerController.StopTutorial += StopImageDisplay; if (_player != null) { _playerController = _player.GetComponent <PlayerController>(); _playerController.DisableAllInput(); _playerController.EnableTouchInput(); } if (_tutorialCommand != null) { _tutorialCommandLang = _tutorialCommand.GetComponent <LangText>(); } if (_tutorialVisual != null) { _tutorialVisualImage = _tutorialVisual.GetComponent <Image>(); } }
/** * Update Screen information */ void Update() { int p_discount = 0; // Applying discount code string discount_auth_yn = GameObject.Find("v_discount_auth_yn").GetComponent <Text>().text; if (discount_auth_yn.Equals("Y")) { p_discount = GlobalEnv.ReturnDiscountPrice(lang); // v_discount.color = Color.red; } // Update counting GameObject.Find("v_scanned_item_cnt").GetComponent <Text>().text = scanned_list.Count.ToString(); string v_current_canvas = GameObject.Find("v_current_canvas").GetComponent <Text>().text; // Update item info if (update_tf == true && (v_current_canvas.Equals("screen1") || v_current_canvas.Equals("screen2"))) { // 1. Reset all information on the self-checkout screen ClearAllInformation(); // 3. Update items list int i = 1; int p_total = 0; foreach (KeyValuePair <string, string> kv in scanned_list) { string o_item_name = kv.Key; string o_item_qty = kv.Value; string o_item_price = GlobalEnv.ReturnItemPrice(o_item_name, lang); // Notify the first calling if (firstItem_tf == false && i == 1) { v_firstItem_yn.text = "Y"; firstItem_tf = true; } // GameObject.Find("checkbox"+i).GetComponent<Toggle>().interactable = true; GameObject.Find("checkbox" + i).GetComponent <Toggle>().isOn = true; GameObject.Find("item_name" + i.ToString()).GetComponent <TextMeshProUGUI>().text = LangText.ReturnItemName(o_item_name, lang); GameObject.Find("item_qty" + i.ToString()).GetComponent <TextMeshProUGUI>().text = o_item_qty; GameObject.Find("item_price" + i.ToString()).GetComponent <TextMeshProUGUI>().text = o_item_price; p_total += Int32.Parse(o_item_qty) * Int32.Parse(o_item_price); i++; } v_total.text = p_total.ToString(); // 4. Update total price Info int total_price = (p_total - p_discount); if (total_price < 0) { total_price = 0; } total_amount.text = total_price.ToString(); M_EventLogger.EventLogging(GlobalEnv.ACTOR_SYSTEM, GlobalEnv.EVENT_CATE_SCREEN, GlobalEnv.EVENT_TYPE_SCREEN_UPDATE, "UPDATE", "Screen information Updated"); } // Update update_tf = false; }
/** * @Function: Item Scanner Function * * @Author: Minjung KIM * @Date: 2020.Mar.17 * @History: * - 2020.03.17 Minjung KIM: 최초 작성 (1개 타입의 종류만 되도록 개발) * - 2020.03.18 Minjung KIM: 여러 개의 오브젝트가 스캔되도록 개발 * - 2020.04.19 Minjung KIM: Block scan interaction when the canvas = screen2 and discount_auth_yn = Y * - 2020.05.03 Minjugn KIM: Allow scan interaction when the user touched cancel buttton * - 2020.05.23 Minjung KIM: Add Event Log * - 2020.06.01 Minjung KIM: Bugfix qty Counting Error * - 2020.07.01 Minjung KIM: Allow the scan anytime * - 2020.07.08 Minjung KIM: Add scanned item name to result_message */ void OnTriggerEnter(Collider collision) { string o_item_code = collision.gameObject.name; // unique item code: ex) A1 string o_item_name = collision.gameObject.tag; // item name: ex) Apple string current_canvas = GameObject.Find("v_current_canvas").GetComponent <Text>().text; string trying_to_pay = GameObject.Find("v_trying_to_pay_yn").GetComponent <Text>().text; // ---------------------------------- // 1. Scan to Add items // ---------------------------------- if (!o_item_name.Equals("Untagged") && !o_item_name.Equals("card") && !o_item_name.Equals("left_cellphone") && current_canvas.Equals("screen1") && !trying_to_pay.Equals("Y")) { //Debug.Log("Add ScannerEvent() o_item_code:" + o_item_code); //Debug.Log("Add ScannerEvent() o_item_name:" + o_item_name); // 1-1 Allow only unscanned item! // This means that firstly we check the item unique code from duplicate_scanned_list for block the duplicate scan. if (dupcheck_scanned_list.ContainsKey(o_item_code) == false) { // 1. Update scanned_list quantity then Add item code in duplicate_scanned_list (for blocking the duplicate scans) int qty = 1; if (scanned_list.ContainsKey(o_item_name)) { qty = Int32.Parse(scanned_list[o_item_name]) + 1; } scanned_list[o_item_name] = qty.ToString(); dupcheck_scanned_list.Add(o_item_code, o_item_name); canceled_list.Remove(o_item_code); SoundManager.instance.PlaySound(GlobalEnv.SOUND_SCANNED, 99); // 2. Add Event log M_EventLogger.EventLogging(GlobalEnv.ACTOR_USER, GlobalEnv.EVENT_CATE_ACT, GlobalEnv.EVENT_TYPE_SCAN_ADD, o_item_name, o_item_code); update_tf = true; // 3. Update user message screen1_result_message.text = LangText.ReturnItemName(o_item_name, lang) + LangText.scan_added[lang]; screen1_result_message.color = Color.blue; result_background.color = Color.white; M_EventLogger.EventLogging(GlobalEnv.ACTOR_SYSTEM, GlobalEnv.EVENT_CATE_SYS_MSG, GlobalEnv.EVENT_TYPE_SCAN_ADD, "screen1_result_message", LangText.ReturnItemName(o_item_name, lang) + LangText.scan_added[lang]); } else { // Todo : 이미있는 아이템을 또 태그하려고했을 때 M_EventLogger.EventLogging(GlobalEnv.ACTOR_USER, GlobalEnv.EVENT_CATE_ACT, GlobalEnv.EVENT_TYPE_SCAN_DUP_ADD, o_item_name, o_item_code); // screen1_result_message.text = LangText.ReturnItemName(o_item_name, lang) + "는 이미 스캔된 아이템입니다."; // screen1_result_message.color = Color.red; // result_background.color = Color.white; // SOUND // ADMIN LOG } // ---------------------------------- // 2. Scan to remove items // ---------------------------------- } else if (!o_item_name.Equals("Untagged") && !o_item_name.Equals("card") && !o_item_name.Equals("left_cellphone") && current_canvas.Equals("screen2")) { //Debug.Log("Remove ScannerEvent() o_item_code:" + o_item_code); //Debug.Log("Remove ScannerEvent() o_item_name:" + o_item_name); screen2_result_message.text = "-"; //initializing // 2-1. Allow only scanned items & Block that already canceled items Debug.Log("CHECK scanned list:" + scanned_list.ContainsKey(o_item_name)); Debug.Log("CHECK canceled list:" + !canceled_list.ContainsKey(o_item_code)); if (scanned_list.ContainsKey(o_item_name) == true && canceled_list.ContainsKey(o_item_code) == false) { // 1. initializing the result message screen1_result_message.text = "-"; screen1_result_message.color = Color.black; // 2. Update scanned_list quantity then Remove item code in duplicate_scanned_list (for allow the scans again) int o_qty = Int32.Parse(scanned_list[o_item_name]) - 1; if (o_qty <= 0) { scanned_list.Remove(o_item_name); } else { scanned_list[o_item_name] = o_qty.ToString(); } dupcheck_scanned_list.Remove(o_item_code); canceled_list.Add(o_item_code, o_item_name); SoundManager.instance.PlaySound(GlobalEnv.SOUND_SCANNED, 99); // 3. Add Event log M_EventLogger.EventLogging(GlobalEnv.ACTOR_USER, GlobalEnv.EVENT_CATE_ACT, GlobalEnv.EVENT_TYPE_SCAN_REMOVE, o_item_name, o_item_code); // 4. Update removed item information with item name and price. screen2_result_message.text = LangText.ReturnItemName(o_item_name, lang) + " ( " + GlobalEnv.ReturnItemPrice(o_item_name, lang) + " " + LangText.returnCurrency[lang] + " )" + LangText.scan_removed[lang]; screen2_result_message.color = Color.blue; result_background.color = Color.white; M_EventLogger.EventLogging(GlobalEnv.ACTOR_SYSTEM, GlobalEnv.EVENT_CATE_SYS_MSG, GlobalEnv.EVENT_TYPE_SCAN_REMOVE, "screen2_result_message", LangText.ReturnItemName(o_item_name, lang) + " ( " + GlobalEnv.ReturnItemPrice(o_item_name, lang) + " " + LangText.returnCurrency[lang] + " )" + LangText.scan_removed[lang]); // 6. Automatically change the screen screen2_btn_home.GetComponent <Button>().interactable = false; screen2_btn_home.GetComponent <BoxCollider>().enabled = false; Invoke("ChangeScreen2toScreen1After3s", 3f); } else { // Todo - 이미 제거하거나 없는 아이템을 제거하려고 했을 때 M_EventLogger.EventLogging(GlobalEnv.ACTOR_USER, GlobalEnv.EVENT_CATE_ACT, GlobalEnv.EVENT_TYPE_SCAN_DUP_REMOVE, o_item_name, o_item_code); SoundManager.instance.PlaySound(GlobalEnv.SOUND_ERROR, lang); screen2_result_message.text = LangText.ReturnItemName(o_item_name, lang) + "는 없는 아이템입니다."; screen2_result_message.color = Color.red; result_background.color = Color.white; M_EventLogger.EventLogging(GlobalEnv.ACTOR_ADMIN, GlobalEnv.EVENT_CATE_SYS_MSG, GlobalEnv.EVENT_TYPE_SCAN_DUP_REMOVE, "screen2_result_message", LangText.ReturnItemName(o_item_name, lang) + "는 없는 아이템입니다."); } } }
public void Start() { text_before.text = LangText.martText_self_before[lang]; text_after.text = LangText.martText_self_after[lang]; text_scan.text = LangText.martText_self_scan[lang]; text_card.text = LangText.martText_self_card[lang]; // level string level = GameObject.Find("v_level").GetComponent <Text>().text; string discount_code = GlobalEnv.ReturnDiscountCode(level); text_subtitle.text = LangText.martNoti_msg2(lang, gameMode, discount_code); // screen1 if (GlobalEnv.KR.Equals(lang.ToString())) { text_screen1_currency1.text = "W"; text_screen1_currency2.text = "W"; text_screen1_currency3.text = "W"; } text_screen1_result.text = LangText.screen1_scanning[lang]; text_screen1_name.text = LangText.screen1_text_itemName[lang]; text_screen1_qty.text = LangText.screen1_text_itemQty[lang]; text_screen1_price.text = LangText.screen1_text_itemPrice[lang]; text_screen1_total.text = LangText.screen1_text_total[lang]; text_screen1_discount.text = LangText.screen1_text_discount[lang]; text_screen1_cancel.text = LangText.screen1_button_cancel[lang]; text_screen1_pay.text = LangText.screen1_button_pay[lang]; // screen2 text_screen2_instruction.text = LangText.screen2_instruction[lang]; text_screen2_home.text = LangText.screen2_btn_home[lang]; // screen3 text_screen3_result.text = LangText.screen3_asking_discount_code[lang]; text_screen3_yes.text = LangText.screen3_btn_yes[lang]; text_screen3_no.text = LangText.screen3_btn_no[lang]; // screen4 text_screen4_e_result.text = LangText.screen4_enter_the_dc[lang]; text_screen4_e_apply.text = LangText.screen4_button_apply[lang]; text_screen4_e_backspace.text = LangText.screen4_button_backspace[lang]; text_screen4_n_result.text = LangText.screen4_enter_the_dc[lang]; text_screen4_n_apply.text = LangText.screen4_button_apply[lang]; text_screen4_n_backspace.text = LangText.screen4_button_backspace[lang]; text_screen4_h_result.text = LangText.screen4_enter_the_dc[lang]; text_screen4_h_apply.text = LangText.screen4_button_apply[lang]; text_screen4_h_backspace.text = LangText.screen4_button_backspace[lang]; // screen5 text_screen5_btn_back.text = LangText.screen2_btn_home[lang]; text_screen5_tyring_to_pay_msg.text = LangText.alert_tryingToPay[lang]; // screen6 text_screen6_result.text = LangText.screen5_result[lang]; // Material rollbacks screen.SetTexture("_EmissionMap", basic.texture); // Set Home button if (gameMode.Equals(GlobalEnv.GAMEMODE_START)) { btn_home.SetActive(false); } }
private void OnEnable() { targetObject = (LangText)target; targetObject.UpdateText(); }
public LangTextRow(LangText record) { m_record = record; }
public void DeleteText(LangText text) { m_langs.Remove(text.Id); DatabaseManager.Instance.Database.Delete(text); }
public void CreateText(LangText text) { m_langs.Add(text.Id, text); DatabaseManager.Instance.Database.Insert(text); }
public void SaveText(LangText text) { m_langs[text.Id] = text; DatabaseManager.Instance.Database.Update(text); }