public GodEntityManager(D3DEngine engine, GodEntity playerEntity, InputsManager inputsManager, SingleArrayChunkContainer cubesHolder, CameraManager <ICameraFocused> cameraManager, LandscapeBufferManager bufferManager, VisualWorldParameters visParameters, GlobalStateManager globalStateManager) { if (engine == null) { throw new ArgumentNullException("engine"); } if (playerEntity == null) { throw new ArgumentNullException("playerEntity"); } if (inputsManager == null) { throw new ArgumentNullException("inputsManager"); } if (cubesHolder == null) { throw new ArgumentNullException("cubesHolder"); } if (cameraManager == null) { throw new ArgumentNullException("cameraManager"); } if (bufferManager == null) { throw new ArgumentNullException("bufferManager"); } if (visParameters == null) { throw new ArgumentNullException("visParameters"); } GodEntity = playerEntity; _faction = globalStateManager.GlobalState.Factions[GodEntity.FactionId]; _eyeOrientation = GodEntity.HeadRotation; _bodyOrientation = GodEntity.BodyRotation; _engine = engine; _inputsManager = inputsManager; _cubesHolder = cubesHolder; _cameraManager = cameraManager; _bufferManager = bufferManager; _visParameters = visParameters; }
public UtopiaProcessor(WorldParameters worldParameters, EntityFactory entityFactory, LandscapeBufferManager landscapeEntityManager) { _worldParameters = worldParameters; _entityFactory = entityFactory; _config = (UtopiaWorldConfiguration)worldParameters.Configuration; _biomeHelper = new BiomeHelper(_config); _worldGeneratedHeight = _config.ProcessorParam.WorldGeneratedHeight; _landscapeBufferManager = landscapeEntityManager; LandscapeEntities = new LandscapeEntities(_landscapeBufferManager, _worldParameters); _spawnControler = new UtopiaEntitySpawningControler(_config); landscapeEntityManager.Processor = this; }
public PlayerEntityManager(CameraManager <ICameraFocused> cameraManager, InputsManager inputsManager, SingleArrayChunkContainer cubesHolder, ServerComponent server, VoxelModelManager voxelModelManager, VisualWorldParameters visualWorldParameters, EntityFactory factory, LandscapeBufferManager bufferManager, ILandscapeManager landscapeManager, ChatComponent chatComponent, PostEffectComponent postEffectComponent, GuiManager guiManager, ISoundEngine soundEngine, TimerManager timerManager ) { _cameraManager = cameraManager; _inputsManager = inputsManager; _soundEngine = soundEngine; _cubesHolder = cubesHolder; _visualWorldParameters = visualWorldParameters; _factory = factory; _bufferManager = bufferManager; _landscapeManager = landscapeManager; _chatComponent = chatComponent; _postEffectComponent = postEffectComponent; OnLanding += PlayerEntityManager_OnLanding; _guiManager = guiManager; PlayerCharacter = (PlayerCharacter)server.Player; ShowDebugInfo = true; // Create a visualVoxelEntity (== Assign a voxel body to the PlayerCharacter) VisualVoxelEntity = new VisualVoxelEntity(PlayerCharacter, voxelModelManager); //Add a new Timer trigger _energyUpdateTimer = timerManager.AddTimer(1000); //A timer that will be raised every second _energyUpdateTimer.OnTimerRaised += energyUpdateTimer_OnTimerRaised; HasMouseFocus = Updatable; UpdateOrder = 0; // create "real" random var entropySource = RNGCryptoServiceProvider.Create(); var bytes = new byte[4]; entropySource.GetBytes(bytes); random = new Random(BitConverter.ToInt32(bytes, 0)); }
public LandscapeManager(ServerComponent server, IChunkStorageManager chunkStorageManager, TimerManager timerManager, VoxelModelManager voxelModelManager, LandscapeBufferManager landscapeEntityManager) { _chunkStorageManager = chunkStorageManager; _voxelModelManager = voxelModelManager; _server = server; _receivedServerChunks = new Dictionary <Vector3I, ChunkDataMessage>(1024); _server.MessageChunkData += ServerConnection_MessageChunkData; _landscapeEntityManager = landscapeEntityManager; //Add a new Timer trigger _timer = timerManager.AddTimer(10000); _timer.OnTimerRaised += _timer_OnTimerRaised; Initialize(); }
public LandscapeEntities(LandscapeBufferManager entityManager, WorldParameters worldParameters) { _entityManager = entityManager; _worldParameters = worldParameters; }
public LocalServer(RealmRuntimeVariables vars, LandscapeBufferManager landscapeEntityManager) { _vars = vars; _landscapeEntityManager = landscapeEntityManager; }