private void Start() { Jumping = false; UpwardPower = 0.16f; character = GetComponent <CharacterController>(); landingChecker = new LandingChecker(GetComponent <GroundDetectorSphere>(), this); }
void Start() { stageController = GameObject.Find("StageController").GetComponent <StageController>(); upperCollider = transform.GetChild(0).gameObject.GetComponent <ColliderObserver>(); lowerCollider = transform.GetChild(1).gameObject.GetComponent <ColliderObserver>(); backCollider = transform.GetChild(2).gameObject.GetComponent <ColliderObserver>(); canControll = true; gameOver = GameObject.Find("GameOver").GetComponent <Image>(); movementMask = GameObject.Find("MovementMask").GetComponent <RectTransform>(); landingChecker = GetComponentInChildren <LandingChecker>(); TimeCount.Instance.isTimerStart(); }