private void ResetValues() { lander.RandomLanderPos(); LanderValues.PlayerScore = 0; LanderValues.GameTime = TimeSpan.Zero; lander.SetGameTime(TimeSpan.Zero); LanderValues.FuelRemaining = 100; LanderValues.Rotation = 0; LanderValues.Velocity = new Vector2(); GlobalValues.ResetGame = false; mapShiftPosition = Vector2.Zero; LanderValues.LandedLines = new List <Line2D>(); }