/// <summary> /// Signal to launch the given landable /// </summary> /// <returns> /// True if allowed to launch /// </returns> public bool RequestLaunch(Landable landedCraft) { landedCraft.Launch( transform.position + transform.localScale + landedCraft.transform.lossyScale); return true; //TODO: Would we turn down a launch? }
/// <summary> /// Signal to launch the given landable /// </summary> /// <returns> /// True if allowed to launch /// </returns> public bool RequestLaunch(Landable landedCraft) { landedCraft.Launch( transform.position + transform.localScale + landedCraft.transform.lossyScale); return true; }