void TargetSetHighlight(LandProperty target) { if (!target) { return; } Material highligh = new Material(Shader.Find("Custom/OutLine2")); highligh.SetColor("_TintColor", HexToColor("FF7C7C00")); highligh.mainTexture = target.SelfMaterial_.mainTexture; target.SetMaterial(highligh); target.GetComponent <LandJump>().ClickUp(); Instantiate(ClickSound.gameObject); }