//移动人物 public void MoveRole(RoleModel roleModel) { //判断当前游戏是否在进行,同时是否有对象正在移动 if ((!isRuning) || actionManager.IsMoving()) { return; } Vector3 destination, mid_destination; if (roleModel.isInBoat) { //若人在船上,则将其移向岸上 if (boatController.GetBoatModel().isRight) { destination = rightLandController.AddRole(roleModel); } else { destination = leftLandController.AddRole(roleModel); } if (roleModel.role.transform.localPosition.y > destination.y) { mid_destination = new Vector3(destination.x, roleModel.role.transform.localPosition.y, destination.z); } else { mid_destination = new Vector3(roleModel.role.transform.localPosition.x, destination.y, destination.z); } actionManager.MoveRole(roleModel.role, mid_destination, destination, 5); roleModel.isRight = boatController.GetBoatModel().isRight; boatController.RemoveRole(roleModel); } else { //若人在岸上,则将其移向船 if (boatController.GetBoatModel().isRight == roleModel.isRight) { if (roleModel.isRight) { rightLandController.RemoveRole(roleModel); } else { leftLandController.RemoveRole(roleModel); } destination = boatController.AddRole(roleModel); if (roleModel.role.transform.localPosition.y > destination.y) { mid_destination = new Vector3(destination.x, roleModel.role.transform.localPosition.y, destination.z); } else { mid_destination = new Vector3(roleModel.role.transform.localPosition.x, destination.y, destination.z); } actionManager.MoveRole(roleModel.role, mid_destination, destination, 5); } } }
public void MoveRole(RoleModel roleModel) { if (!isRuning || moveController.GetIsMoving()) { return; } if (roleModel.isInBoat) { roleModel.isRight = boatRoleController.GetBoatModel().isRight; moveController.SetMove(landRoleController.AddRole(roleModel), roleModel.role); boatRoleController.RemoveRole(roleModel); } else if (boatRoleController.GetBoatModel().isRight == roleModel.isRight) { landRoleController.RemoveRole(roleModel); moveController.SetMove(boatRoleController.AddRole(roleModel), roleModel.role); } }
//移动人物 public void MoveRole(RoleModel roleModel) { //判断当前游戏是否在进行,同时是否有对象正在移动 if ((!isRuning) || moveController.GetIsMoving()) { return; } if (roleModel.isInBoat) { //若人在船上,则将其移向岸上 if (boatRoleController.GetBoatModel().isRight) { moveController.SetMove(rightLandRoleController.AddRole(roleModel), roleModel.role); } else { moveController.SetMove(leftLandRoleController.AddRole(roleModel), roleModel.role); } roleModel.isRight = boatRoleController.GetBoatModel().isRight; boatRoleController.RemoveRole(roleModel); } else { //若人在岸上,则将其移向船 if (boatRoleController.GetBoatModel().isRight == roleModel.isRight) { if (roleModel.isRight) { rightLandRoleController.RemoveRole(roleModel); } else { leftLandRoleController.RemoveRole(roleModel); } moveController.SetMove(boatRoleController.AddRole(roleModel), roleModel.role); } } }
//移动人物,判断当前游戏是否在进行,同时是否有对象正在移动,然后判断人在船上还是岸上,再移动 public void MoveRole(RoleModel roleModel) { // if ((!isRuning) || moveController.GetIsMoving()) { return; } if (roleModel.isInBoat) { if (boatRoleController.GetBoatModel().isRight) { moveController.SetMove(rightLandRoleController.AddRole(roleModel), roleModel.role); } else { moveController.SetMove(leftLandRoleController.AddRole(roleModel), roleModel.role); } roleModel.isRight = boatRoleController.GetBoatModel().isRight; boatRoleController.RemoveRole(roleModel); } else { if (boatRoleController.GetBoatModel().isRight == roleModel.isRight) { if (roleModel.isRight) { rightLandRoleController.RemoveRole(roleModel); } else { leftLandRoleController.RemoveRole(roleModel); } moveController.SetMove(boatRoleController.AddRole(roleModel), roleModel.role); } } }