public override void ServerOnDestroy(IStaticWorldObject gameObject) { base.ServerOnDestroy(gameObject); LandClaimSystem.ServerOnObjectLandClaimDestroyed(gameObject); // try drop items from the safe storage var itemsContainer = GetPrivateState(gameObject).ItemsContainer; if (itemsContainer.OccupiedSlotsCount == 0) { // no items to drop return; } var groundContainer = ObjectGroundItemsContainer.ServerTryDropOnGroundContainerContent( gameObject.OccupiedTile, itemsContainer); if (groundContainer == null) { // no items dropped return; } // set custom timeout for the dropped ground items container ObjectGroundItemsContainer.ServerSetDestructionTimeout( (IStaticWorldObject)groundContainer.Owner, DestroyedLandClaimDroppedItemsDestructionTimeout.TotalSeconds); }
public override void ServerOnDestroy(IStaticWorldObject gameObject) { base.ServerOnDestroy(gameObject); LandClaimSystem.ServerOnObjectLandClaimDestroyed(gameObject); }