void Attract( Lanching_ball obj) { Rigidbody rbtoAttract = obj.rb; Vector3 direction = rb.position - rbtoAttract.position; float distance = direction.magnitude; float forceMagnitude = (rb.mass * rbtoAttract.mass) / Mathf.Pow(distance, 2); Vector3 force = direction.normalized * forceMagnitude; rbtoAttract.AddForce(force); }
void FixedUpdate() { Lanching_ball player= FindObjectOfType<Lanching_ball>(); Attract(player); }