/// <summary> /// 设置分辨率 /// </summary> public static void ScreenInch(GameObject go, bool fullscreen) { SetScreenResolution(750, 1334, true); return; //dpi = Screen.dpi; //////////// //获取当前屏幕分辨率 float w = act_Width; float h = act_Height; float tempw = 0; float temph = 0; int _gameQuality; //float _gameQuality; //注意设置完分辨率后,ui面板要延迟显示,否则会有ui面板抖动 //分辨率剩下是在当前帧结束的时候 var device_aspect = Mathf.RoundToInt((w / h) * 10) / 10f; //device_aspect = float.Parse(string.Format("{0:F1}", w / h));//这种写法有些问题 //如果当前分辨率大于 1080 那么就先设定成 1080 if (h >= base_height) { float f = base_height / h; w *= f; h *= f; } //游戏品质 if (!PlayerPrefs.HasKey("GameLocalQulity")) { //_gameQuality = go.GetComponent<MobileHierarchicalControlShowInfo>().GameQuality; _gameQuality = 4; PlayerPrefs.SetInt("GameLocalQulity", (int)_gameQuality); } else { _gameQuality = PlayerPrefs.GetInt("GameLocalQulity"); } Debug.LogError("_gameQuality_____________" + _gameQuality); //GameData.instance.GameQuality = (int)_gameQuality;//设备设置 if (LancherApplicationUtils.FloatEqual(device_aspect, 1.7f) || LancherApplicationUtils.FloatEqual(device_aspect, 1.8f)) { if (w > 1334) { tempw = w * resolution_ratio; temph = h * resolution_ratio; SetScreenResolution((int)(tempw), (int)(temph), fullscreen); } //低端机默认的分辨率 最终降低到960*640级别 if (_gameQuality == GAME_QUALITY_LOW) { if (tempw > 1080) { var tempw2 = tempw * resolution_ratio; var temph2 = temph * resolution_ratio; if (tempw2 > 1080) { SetScreenResolution((int)(tempw2 * resolution_ratio), (int)(temph2 * resolution_ratio), fullscreen); } else { SetScreenResolution((int)(tempw2), (int)(temph2), fullscreen); } } } } else if (LancherApplicationUtils.FloatEqual(device_aspect, 1.3f) || LancherApplicationUtils.FloatEqual(device_aspect, 1.5f)) { if (w > 1280) { tempw = w * resolution_ratio; temph = h * resolution_ratio; SetScreenResolution((int)(tempw), (int)(temph), fullscreen); } //低端机默认的分辨率 最终降低到960*640级别 if (_gameQuality == GAME_QUALITY_LOW) { if (tempw > 960) { SetScreenResolution((int)(tempw * resolution_ratio), (int)(temph * resolution_ratio), fullscreen); } } } else { SetScreenResolution((int)(w * resolution_ratio), (int)(h * resolution_ratio), fullscreen); //Screen.SetResolution((int)(w * resolution_ratio), (int)(h * resolution_ratio), fullscreen); } }
/// <summary> /// 退出游戏 /// </summary> private void OnClickExitBtn() { LancherApplicationUtils.QuitApplication(); }
/// <summary> /// 错误点击退出游戏 /// </summary> private void ErrorNetClickHandler() { LancherApplicationUtils.QuitApplication(); }