private static void test07() //****************************************************************************80 // // Purpose: // // TEST07 repeats test 3 using levels. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 30 September 2012 // // Author: // // John Burkardt // { int i; int j; Console.WriteLine(""); Console.WriteLine("TEST07:"); Console.WriteLine(" Repeat test #3, using levels."); Console.WriteLine(" LAGRANGE_INTERP_ND_GRID2 sets the interpolant."); Console.WriteLine(" LAGRANGE_INTERP_ND_VALUE2 evaluates it."); int m = 3; int[] ind = new int[m]; for (i = 0; i < m; i++) { ind[i] = 2; } double[] a = new double[m]; double[] b = new double[m]; for (i = 0; i < m; i++) { a[i] = 0.0; b[i] = 1.0; } int nd = LagrangenD.lagrange_interp_nd_size2(m, ind); double[] xd = LagrangenD.lagrange_interp_nd_grid2(m, ind, a, b, nd); double[] zd = f_sinr(m, nd, xd); // // Evaluate. // Console.WriteLine(""); Console.WriteLine(" Zinterp Zexact Error"); Console.WriteLine(""); int ni = 5; int seed = 123456789; double[] xi = UniformRNG.r8mat_uniform_01_new(m, ni, ref seed); double[] ze = f_sinr(m, ni, xi); double[] zi = LagrangenD.lagrange_interp_nd_value2(m, ind, a, b, nd, zd, ni, xi); for (j = 0; j < ni; j++) { Console.WriteLine(" " + zi[j].ToString(CultureInfo.InvariantCulture).PadLeft(14) + " " + ze[j].ToString(CultureInfo.InvariantCulture).PadLeft(14) + " " + Math.Abs(zi[j] - ze[j]).ToString(CultureInfo.InvariantCulture).PadLeft(10) + ""); } }
private static void test08() //****************************************************************************80 // // Purpose: // // TEST08 repeats test 4 using levels. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 30 September 2012 // // Author: // // John Burkardt // { int i; int l; Console.WriteLine(""); Console.WriteLine("TEST08:"); Console.WriteLine(" Interpolate in 3D, using levels."); Console.WriteLine(" Use a sequence of increasing levels."); const int m = 3; int[] ind = new int[m]; double[] a = new double[m]; double[] b = new double[m]; for (i = 0; i < m; i++) { a[i] = 0.0; b[i] = 1.0; } int ni = 20; int seed = 123456789; double[] xi = UniformRNG.r8mat_uniform_01_new(m, ni, ref seed); double[] ze = f_sinr(m, ni, xi); Console.WriteLine(""); Console.WriteLine(" Level Order Average Error"); Console.WriteLine(""); for (l = 0; l <= 5; l++) { for (i = 0; i < m; i++) { ind[i] = l; } int nd = LagrangenD.lagrange_interp_nd_size2(m, ind); double[] xd = LagrangenD.lagrange_interp_nd_grid2(m, ind, a, b, nd); double[] zd = f_sinr(m, nd, xd); // // Evaluate. // double[] zi = LagrangenD.lagrange_interp_nd_value2(m, ind, a, b, nd, zd, ni, xi); double e = typeMethods.r8vec_norm_affine(ni, zi, ze) / ni; Console.WriteLine(" " + l.ToString(CultureInfo.InvariantCulture).PadLeft(5) + " " + nd.ToString(CultureInfo.InvariantCulture).PadLeft(5) + " " + e.ToString(CultureInfo.InvariantCulture).PadLeft(10) + ""); } }
private static void test01(int m, int sparse_max) //****************************************************************************80 // // Purpose: // // TEST01: sequence of sparse interpolants to an M-dimensional function. // // Discussion: // // We have functions that can generate a Lagrange interpolant to data // in M dimensions, with specified order or level in each dimension. // // We use the Lagrange function as the inner evaluator for a sparse // grid procedure. // // The procedure computes sparse interpolants of levels 0 to SPARSE_MAX // to a given function. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 06 October 2012 // // Author: // // John Burkardt // // Parameters: // // Local, int M, the spatial dimension. // // Input, int SPARSE_MAX, the maximum sparse grid level to try. // // Local Parameters: // // Local, double A[M], B[M], the upper and lower variable limits // in each dimension. // // Local, double APP_ERROR, the averaged Euclidean norm of the // difference between the sparse interpolant and the exact function at // the interpolation points. // // Local, int C[L_MAX+1], the sparse grid coefficient vector. // Results at level L are weighted by C(L). // // Local, int IND[M], the 1D indices defining a Lagrange grid. // Each entry is a 1d "level" that specifies the order of a // Clenshaw Curtis 1D grid. // // Local, int L, the current Lagrange grid level. // // Local, int L_MAX, the current sparse grid level. // // Local, int MORE, used to control the enumeration of all the // Lagrange grids at a current grid level. // // Local, int ND, the number of points used in a Lagrange grid. // // Local, int ND_TOTAL, the total number of points used in all the // Lagrange interpolants for a given sparse interpolant points that occur // in more than one Lagrange grid are counted multiple times. // // Local, int NI, the number of interpolant evaluation points. // // Local, int SPARSE_MIN, the minimum sparse grid level to try. // // Local, double XD[M*ND], the data points for a Lagrange grid. // // Local, double XI[M*NI], the interpolant evaluation points. // // Local, double ZD[ND], the data values for a Lagrange grid. // // Local, double ZE[NI], the exact function values at XI. // // Local, double ZI[NI], the sparse interpolant values at XI. // // Local, double ZPI[NI], one set of Lagrange interpolant values at XI. // { int h = 0; int i; int l_max; int t = 0; Console.WriteLine(""); Console.WriteLine("TEST01:"); Console.WriteLine(" Sparse interpolation for a function f(x) of M-dimensional argument."); Console.WriteLine(" Use a sequence of sparse grids of levels 0 through SPARSE_MAX."); Console.WriteLine(" Invoke a general Lagrange interpolant function to do this."); Console.WriteLine(""); Console.WriteLine(" Compare the exact function and the interpolants at a grid of points."); Console.WriteLine(""); Console.WriteLine(" The \"order\" is the sum of the orders of all the product grids"); Console.WriteLine(" used to make a particular sparse grid."); // // User input. // Console.WriteLine(""); Console.WriteLine(" Spatial dimension M = " + m + ""); Console.WriteLine(" Maximum sparse grid level = " + sparse_max + ""); // // Define the region. // double[] a = new double[m]; double[] b = new double[m]; for (i = 0; i < m; i++) { a[i] = 0.0; b[i] = 1.0; } // // Define the interpolation evaluation information. // const int ni = 100; int seed = 123456789; double[] xi = UniformRNG.r8mat_uniform_abvec_new(m, ni, a, b, ref seed); Console.WriteLine(" Number of interpolation points is NI = " + ni + ""); double[] ze = f_sinr(m, ni, xi); // // Compute a sequence of sparse grid interpolants of increasing level. // Console.WriteLine(""); Console.WriteLine(" L Order ApproxError"); Console.WriteLine(""); int[] ind = new int[m]; double[] zi = new double[ni]; const int sparse_min = 0; for (l_max = sparse_min; l_max <= sparse_max; l_max++) { int[] c = new int[l_max + 1]; int[] w = new int[l_max + 1]; Smolyak.smolyak_coefficients(l_max, m, ref c, ref w); for (i = 0; i < ni; i++) { zi[i] = 0.0; } int nd_total = 0; int l_min = Math.Max(l_max + 1 - m, 0); int l; for (l = l_min; l <= l_max; l++) { bool more = false; while (true) { // // Define the next product grid. // Comp.comp_next(l, m, ref ind, ref more, ref h, ref t); // // Count the grid, find its points, evaluate the data there. // int nd = LagrangenD.lagrange_interp_nd_size2(m, ind); double[] xd = LagrangenD.lagrange_interp_nd_grid2(m, ind, a, b, nd); double[] zd = f_sinr(m, nd, xd); // // Use the grid to evaluate the interpolant. // double[] zpi = LagrangenD.lagrange_interp_nd_value2(m, ind, a, b, nd, zd, ni, xi); // // Weighted the interpolant values and add to the sparse grid interpolant. // nd_total += nd; for (i = 0; i < ni; i++) { zi[i] += c[l] * zpi[i]; } if (!more) { break; } } } // // Compare sparse interpolant and exact function at interpolation points. // double app_error = typeMethods.r8vec_norm_affine(ni, zi, ze) / ni; Console.WriteLine(" " + l.ToString(CultureInfo.InvariantCulture).PadLeft(2) + " " + nd_total.ToString(CultureInfo.InvariantCulture).PadLeft(8) + " " + app_error.ToString(CultureInfo.InvariantCulture).PadLeft(8) + ""); } }