コード例 #1
0
    public void RefreshHeroStatusEquipmentPanel()
    {
        //Status 정보
        if (heroStatusInfoPanel != null)
        {
            heroStatusInfoPanel.transform.GetChild(0).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusAttack(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(0) + ItemSystem.GetHeroEquipmentItemAttack(ref targetHeroData) + LabSystem.GetAddAttack(User.addAttackLevel));
            heroStatusInfoPanel.transform.GetChild(1).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusDefence(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(1) + ItemSystem.GetHeroEquipmentItemDefence(ref targetHeroData) + LabSystem.GetAddDefence(User.addDefenceLevel));
            heroStatusInfoPanel.transform.GetChild(2).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusMaxHp(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(2) + ItemSystem.GetHeroEquipmentItemHp(ref targetHeroData));
            heroStatusInfoPanel.transform.GetChild(3).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusCriticalPercent(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>%", AbilitySystem.GetAbilityStats(3) + ItemSystem.GetHeroEquipmentItemCritical(ref targetHeroData));
            heroStatusInfoPanel.transform.GetChild(4).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusAttackSpeed(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(4) + ItemSystem.GetHeroEquipmentItemAttackSpeed(ref targetHeroData));
            heroStatusInfoPanel.transform.GetChild(5).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusMoveSpeed(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(5) + ItemSystem.GetHeroEquipmentItemMoveSpeed(ref targetHeroData));
            heroStatusInfoPanel.transform.GetChild(6).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusKnockbackResist(ref targetHeroData).ToString("N1");
            heroStatusInfoPanel.transform.GetChild(7).GetComponentInChildren <Text>().text = HeroSystem.GetHeroStatusSkillEnergy(ref targetHeroData).ToString() + string.Format("<color='yellow'><size='18'>(+{0})</size></color>", AbilitySystem.GetAbilityStats(6) + ItemSystem.GetHeroEquipmentItemSkillEnergy(ref targetHeroData));
        }

        if (heroStatPanel != null)
        {
            for (int i = 0; i < heroStatPanel.transform.childCount; i++)
            {
                if (heroStatPanel.transform.GetComponentInChildren <Button>() != null)
                {
                    heroStatPanel.transform.GetComponentInChildren <Button>().gameObject.SetActive(false);
                }
            }
            heroStatPanel.transform.GetChild(0).GetChild(0).GetComponent <Text>().text = targetHeroData.strength.ToString();
            heroStatPanel.transform.GetChild(1).GetChild(0).GetComponent <Text>().text = targetHeroData.intelligent.ToString();
            heroStatPanel.transform.GetChild(2).GetChild(0).GetComponent <Text>().text = targetHeroData.physical.ToString();
            heroStatPanel.transform.GetChild(3).GetChild(0).GetComponent <Text>().text = targetHeroData.agility.ToString();
        }

        // Equipment 장비 정보
        if (heroEquimentItemSlots != null && heroEquimentItemSlots.transform.childCount > 0)
        {
            int[] equipmentItemsId = HeroSystem.GetHeroEquipmentItems(targetHeroData.id);
            for (int i = 0; i < equipmentItemsId.Length; i++)
            {
                if (equipmentItemsId[i] != 0)
                {
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(0).GetComponent <Image>().sprite             = ItemSystem.GetItemClassImage(equipmentItemsId[i], true);
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(0).GetChild(0).GetComponent <Image>().sprite = ItemSystem.GetItemImage(equipmentItemsId[i], true);
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(1).GetComponent <Image>().color = ItemColor.GetItemColor(ItemSystem.GetUserEquipmentItem(equipmentItemsId[i]).itemClass);
                }
                else
                {
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(0).GetComponent <Image>().sprite             = ItemSystem.GetItemNoneImage();
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(0).GetChild(0).GetComponent <Image>().sprite = ItemSystem.GetItemNoneImage();
                    heroEquimentItemSlots.transform.GetChild(i).GetChild(1).GetComponent <Image>().color = ItemColor.D;
                }
                int buttonIndex = i;
                heroEquimentItemSlots.transform.GetChild(buttonIndex).GetComponent <Button>().onClick.RemoveAllListeners();
                heroEquimentItemSlots.transform.GetChild(buttonIndex).GetComponent <Button>().onClick.AddListener(delegate
                {
                    OnEquipmentItemClick(buttonIndex, equipmentItemsId[buttonIndex]);
                });
            }
        }

        // 스킬정보
        Skill heroSkill = SkillSystem.GetSkill(targetHeroData.skill);

        if (heroSkillSlot != null && heroSkill != null)
        {
            skillImage        = heroSkillSlot.transform.GetChild(0).GetChild(0).GetComponent <Image>();
            skillImage.sprite = SkillSystem.GetSkillImage(heroSkill.id);
            heroSkillSlot.transform.GetComponentInChildren <Text>().text = string.Format("<size='27'>{0} : {1}</size>\r\n<color='grey'>{2}</color>", LocalizationManager.GetText("SkillLevel"), SkillSystem.GetUserSkillLevel(heroSkill.id), SkillSystem.GetUserSkillDescription(heroSkill, targetHeroData));
            // 스킬강화버튼
            skillLevelUpButton = heroSkillSlot.GetComponentInChildren <Button>();
            int needMoney = SkillSystem.GetUserSkillLevelUpNeedCoin(heroSkill.id);
            skillLevelUpButton.transform.GetChild(0).GetComponentInChildren <Text>().text = Common.GetThousandCommaText(needMoney);

            if (Common.PaymentAbleCheck(ref User.coin, needMoney))
            {
                skillLevelUpButton.interactable = true;
            }
            else
            {
                skillLevelUpButton.interactable = false;
            }
            skillLevelUpButton.onClick.RemoveAllListeners();
            skillLevelUpButton.onClick.AddListener(delegate
            {
                OnSkillLevelUpClick(heroSkill.id, needMoney);
            });

            if (SkillSystem.isHeroSkillUpgradeAble(heroSkill.id, targetHeroData))
            {
                skillLevelUpButton.interactable = true;
                skillLevelUpButton.transform.GetChild(2).gameObject.SetActive(false);
            }
            else
            {
                skillLevelUpButton.interactable = false;
                skillLevelUpButton.transform.GetChild(2).GetComponentInChildren <Text>().text = string.Format("! {0} : {1}", LocalizationManager.GetText("HeroLevel"), SkillSystem.GetUserSkillLevel(heroSkill.id) + 1);
                skillLevelUpButton.transform.GetChild(2).gameObject.SetActive(true);
            }
        }
    }
コード例 #2
0
ファイル: HeroSystem.cs プロジェクト: HOBOOK/Flat-Heroes
 public static int GetHeroStatusAttack(ref HeroData data)
 {
     if (data.type == 0)
     {
         return((10) + (data.strength * 5) + (data.intelligent * 4) + (data.agility * 2) + AbilitySystem.GetAbilityStats(0) + ItemSystem.GetHeroEquipmentItemAttack(ref data) + LabSystem.GetAddAttack(User.addAttackLevel));
     }
     else
     {
         return((10) + (data.strength * 5) + (data.intelligent * 4) + (data.agility * 2));
     }
 }