コード例 #1
0
    /// <summary>
    /// 创建血条
    /// </summary>
    /// <param name="tagert">血条模板 Prefab </param>
    /// <param name="parent">父节点</param>
    /// <returns></returns>
    public static LYXHeroBlood CreateBlood(GameObject tagert, Transform parent)
    {
        GameObject bgo = GameObject.Instantiate(tagert) as GameObject;

        if (bgo == null)
        {
            return(null);
        }
        Transform btrans = bgo.transform;

        if (parent != null)
        {
            btrans.parent = parent;
        }
        btrans.localPosition = Vector3.zero;
        btrans.localRotation = Quaternion.identity;
        btrans.localScale    = Vector3.one;
        LYXHeroBlood blood = LCSCompHelper.FindComponet <LYXHeroBlood>(bgo);

        // 血条
        blood.bloodSlider = btrans.Find("blood/bloodslider").GetComponent <UISlider>();
        //怒气
        blood.angSlider  = btrans.Find("anger/angerslider").GetComponent <UISlider>();
        blood.mBloodTime = 0;
        blood.mIsRefresh = false;
        blood.gameObject.SetActive(false);
        return(blood);
    }
コード例 #2
0
    /// <summary>
    /// 初始化血条的信息
    /// </summary>
    public void InitHeroBloodInfo()
    {
        if (mBatManage == null || mBatManage.m2DUIRoot == null || mBatManage.mBlood == null)
        {
            return;
        }
        LYXHeroBlood heroBlood = LYXHeroBlood.CreateBlood(mBatManage.mBlood, mBatManage.m2DUIRoot.transform);

        if (heroBlood == null)
        {
            return;
        }
        heroBlood.transform.localRotation = Quaternion.Euler(new Vector3(0, mHeroEnity.FriendAndFoe == 1 ? -90 : 90, 0));
        heroBlood.SetBloodPostion(gameObject, new Vector3(0, 200, 0));
        heroBlood.mHeroEntity = mHeroEnity;
        mHeroBlood            = heroBlood;
    }
コード例 #3
0
 /// <summary>
 /// 初始化血条的信息
 /// </summary>
 public void InitHeroBloodInfo()
 {
     if (mBatManage == null || mBatManage.m2DUIRoot == null || mBatManage.mBlood == null) return;
     LYXHeroBlood heroBlood = LYXHeroBlood.CreateBlood(mBatManage.mBlood, mBatManage.m2DUIRoot.transform);
     if (heroBlood == null) return;
     heroBlood.transform.localRotation = Quaternion.Euler(new Vector3(0, mHeroEnity.FriendAndFoe == 1 ? -90 : 90, 0));
     heroBlood.SetBloodPostion(gameObject, new Vector3(0, 200, 0));
     heroBlood.mHeroEntity = mHeroEnity;
     mHeroBlood = heroBlood;
 }