public callOnUpdate ( float val, float ratioPassed ) : void | ||
val | float | |
ratioPassed | float | |
return | void |
static public int callOnUpdate(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif LTDescrOptional self = (LTDescrOptional)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.callOnUpdate(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int callOnUpdate(IntPtr l) { try { LTDescrOptional self = (LTDescrOptional)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); self.callOnUpdate(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }