コード例 #1
0
    private void ReadData()
    {
        textData.Clear();
        //string fileName = Application.dataPath + "/Resources/LTLocalization/localization.csv";
        //FILE_PATH
        // string csvStr = ((TextAsset)Resources.Load(csvFilePath, typeof(TextAsset))).text;
        string csvStr = FileUtil.ReadStringAsset(csvFilePath);
        //Debug.Log(csvStr);
        LTCSVLoader loader = new LTCSVLoader();

        // loader.ReadFile(fileName);
        loader.ReadMultiLine(csvStr);
        int languageIndex = loader.GetFirstIndexAtRow(GetLanguageAB(language), 0);

        if (-1 == languageIndex)
        {
            Debug.LogError("未读取到" + language + "任何数据,请检查配置表");
            return;
        }
        int tempRow = loader.GetRow();

        for (int i = 0; i < tempRow; ++i)
        {
            textData.Add(loader.GetValueAt(0, i), loader.GetValueAt(languageIndex, i));
        }
    }
コード例 #2
0
    private void ReadData()
    {
        textData.Clear();
        //string fileName = Application.dataPath + "/Resources/LTLocalization/localization.csv";
        //FILE_PATH
        string csvStr = Encoding.UTF8.GetString(dataContent);
        //Debug.Log(csvStr);
        LTCSVLoader loader = new LTCSVLoader();

        // loader.ReadFile(fileName);
        loader.ReadMultiLine(csvStr);
        int languageIndex = loader.GetFirstIndexAtRow(GetLanguageAB(language), 0);

        if (-1 == languageIndex)
        {
            Debug.LogError("未读取到" + language + "任何数据,请检查配置表");
            return;
        }
        int tempRow = loader.GetRow();

        for (int i = 0; i < tempRow; ++i)
        {
            textData.Add(loader.GetValueAt(0, i), loader.GetValueAt(languageIndex, i));
        }
    }
コード例 #3
0
    private void ReadData()
    {
#if UNITY_EDITOR
        // 在Windows平台下读取语言配置文件
        string      CSVFilePath = GetWinReadPath(FILE_PATH);
        LTCSVLoader loader      = new LTCSVLoader();
        loader.ReadFile(CSVFilePath);
        // 将配置文件序列化为多个语言类
        int csvRow = loader.GetRow();
        int csvCol = loader.GetCol();
        Debug.Log("row:" + csvRow + "col:" + csvCol);
        for (int tempCol = 1; tempCol < csvCol; ++tempCol)
        {
            LTLocalizationData languageData = new LTLocalizationData();
            // 获取第一行数据(语言类型)
            languageData.LanguageType = loader.GetValueAt(tempCol, 0);
            // 遍历生成变量
            languageData.LanguageData = new Dictionary <string, string>();
            for (int tempRow = 1; tempRow < csvRow; ++tempRow)
            {
                languageData.LanguageData.Add(loader.GetValueAt(0, tempRow), loader.GetValueAt(tempCol, tempRow));
            }
            // 将语言对象序列化存档
            SaveHelper.SaveData(GetWinSavePath(languageData.LanguageType), languageData);

            if (GetLanguageAB(language).Equals(languageData.LanguageType))
            {
                textData = languageData.LanguageData;
            }
        }
#else
        // 读取对应的语言对象
        TextAsset tempAsset = (TextAsset)Resources.Load("LTLocalization/" + GetLanguageAB(language), typeof(TextAsset));
        if (null == tempAsset)
        {
            tempAsset = (TextAsset)Resources.Load("LTLocalization/" + "EN", typeof(TextAsset));
        }
        if (null == tempAsset)
        {
            Debug.LogError("未检测到语言配置文件");
        }
        else
        {
            string             saveData            = tempAsset.text;
            LTLocalizationData currentLanguageData = (LTLocalizationData)SaveHelper.ReadData(saveData, typeof(LTLocalizationData), false);
            Debug.LogError(currentLanguageData.ToString());
            textData = currentLanguageData.LanguageData;
        }
#endif
    }