public getRationInOneRange ( float ratio ) : float | ||
ratio | float | |
return | float |
static public int getRationInOneRange(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif LTBezierPath self = (LTBezierPath)checkSelf(l); System.Single a1; checkType(l, 2, out a1); var ret = self.getRationInOneRange(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int getRationInOneRange(IntPtr l) { try { LTBezierPath self = (LTBezierPath)checkSelf(l); System.Single a1; checkType(l, 2, out a1); var ret = self.getRationInOneRange(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int getRationInOneRange(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LTBezierPath obj = (LTBezierPath)ToLua.CheckObject <LTBezierPath>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float o = obj.getRationInOneRange(arg0); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }