コード例 #1
0
    private void OnGridmapSetValue(Vector3Int pos)
    {
        RenderedChunk rendered;
        Vector3Int    chunkPosition, BlockPosition;

        Chunk.SplitPosition(pos, out chunkPosition, out BlockPosition);
        if (!chunkCache.TryGetValue(chunkPosition, out rendered))
        {
            rendered          = chunkCache.Fetch();
            rendered.ChunkPos = chunkPosition;
            rendered.gameObject.SetActive(true);
            chunkCache.SubmitFetch(chunkPosition);
        }
        rendered.DrawAndUpdateNeighbor(BlockPosition, gridMap[pos]);
    }