コード例 #1
0
ファイル: SysInputFactory.cs プロジェクト: zhangxin8105/LGame
        public virtual void CallTouch(TouchMake.Event[] events)
        {
            if (LSystem.IsLockAllTouchEvent())
            {
                return;
            }
            LProcess process = LSystem.GetProcess();

            if (process == null)
            {
                return;
            }

            bool stopMoveDrag = LSystem.IsNotAllowDragAndMove();

            int size = events.Length;

            ebuttons = process.GetEmulatorButtons();

            for (int i = 0; i < size; i++)
            {
                TouchMake.Event e      = events[i];
                Vector2f        pos    = process.ConvertXY(e.x, e.y);
                float           touchX = pos.x;
                float           touchY = pos.y;

                finalTouch.isDraging = _isDraging;
                finalTouch.x         = touchX;
                finalTouch.y         = touchY;
                finalTouch.pointer   = i;
                finalTouch.id        = e.id;

                switch (e.kind.innerEnumValue)
                {
                case TouchMake.Event.Kind.InnerEnum.START:
                    if (useTouchCollection)
                    {
                        touchCollection.Add(finalTouch.id, finalTouch.x, finalTouch.y);
                    }
                    _offsetTouchX = touchX;
                    _offsetTouchY = touchY;
                    if ((touchX < _halfWidth) && (touchY < _halfHeight))
                    {
                        finalTouch.type = SysTouch.UPPER_LEFT;
                    }
                    else if ((touchX >= _halfWidth) && (touchY < _halfHeight))
                    {
                        finalTouch.type = SysTouch.UPPER_RIGHT;
                    }
                    else if ((touchX < _halfWidth) && (touchY >= _halfHeight))
                    {
                        finalTouch.type = SysTouch.LOWER_LEFT;
                    }
                    else
                    {
                        finalTouch.type = SysTouch.LOWER_RIGHT;
                    }
                    finalTouch.duration = 0;
                    finalTouch.button   = SysTouch.TOUCH_DOWN;
                    finalTouch.timeDown = TimeUtils.Millis();
                    process.MousePressed(finalTouch);
                    _isDraging = false;

                    /*if (ebuttons != null && ebuttons.Visible)
                     * {
                     *      ebuttons.hit(i, touchX, touchY, false);
                     * }*/
                    break;

                case TouchMake.Event.Kind.InnerEnum.MOVE:
                    _offsetMoveX        = touchX;
                    _offsetMoveY        = touchY;
                    finalTouch.dx       = _offsetTouchX - _offsetMoveX;
                    finalTouch.dy       = _offsetTouchY - _offsetMoveY;
                    finalTouch.duration = TimeUtils.Millis() - finalTouch.timeDown;
                    if (MathUtils.Abs(finalTouch.dx) > 0.1f || MathUtils.Abs(finalTouch.dy) > 0.1f)
                    {
                        if (useTouchCollection)
                        {
                            touchCollection.Update(finalTouch.id, LTouchLocationState.Dragged, finalTouch.x, finalTouch.y);
                        }
                        if (!stopMoveDrag)
                        {
                            process.MouseMoved(finalTouch);
                        }
                        if (!stopMoveDrag)
                        {
                            process.MouseDragged(finalTouch);
                        }
                        _isDraging = true;
                    }
                    ebuttons = process.GetEmulatorButtons();

                    /*if (ebuttons != null && ebuttons.Visible)
                     * {
                     *      ebuttons.hit(i, touchX, touchY, false);
                     * }*/
                    break;

                case TouchMake.Event.Kind.InnerEnum.END:
                    if (useTouchCollection)
                    {
                        touchCollection.Update(finalTouch.id, LTouchLocationState.Released, finalTouch.x, finalTouch.y);
                    }
                    if (finalTouch.button == SysTouch.TOUCH_DOWN || finalTouch.button == SysTouch.TOUCH_MOVE)
                    {
                        finalTouch.button = SysTouch.TOUCH_UP;
                    }
                    finalTouch.timeUp   = TimeUtils.Millis();
                    finalTouch.duration = finalTouch.timeUp - finalTouch.timeDown;
                    process.MouseReleased(finalTouch);
                    _isDraging = false;

                    /*if (ebuttons != null && ebuttons.Visible)
                     * {
                     *      ebuttons.unhit(i, touchX, touchY);
                     * }*/
                    break;

                case TouchMake.Event.Kind.InnerEnum.CANCEL:
                default:
                    if (finalTouch.button == SysTouch.TOUCH_DOWN || finalTouch.button == SysTouch.TOUCH_MOVE)
                    {
                        finalTouch.button = SysTouch.TOUCH_UP;
                    }
                    finalTouch.duration = 0;
                    if (useTouchCollection)
                    {
                        touchCollection.Update(finalTouch.id, LTouchLocationState.Invalid, finalTouch.x, finalTouch.y);
                    }

                    /*if (ebuttons != null && ebuttons.Visible)
                     * {
                     *      ebuttons.release();
                     * }*/
                    break;
                }
            }
        }
コード例 #2
0
ファイル: SysInputFactory.cs プロジェクト: zhangxin8105/LGame
        public virtual void CallMouse(MouseMake.ButtonEvent e)
        {
            if (LSystem.IsLockAllTouchEvent())
            {
                return;
            }
            LProcess process = LSystem.GetProcess();

            if (process == null)
            {
                return;
            }
            bool stopMoveDrag = LSystem.IsNotAllowDragAndMove();

            Vector2f pos = process.ConvertXY(e.x, e.y);

            float touchX = pos.x;

            float touchY = pos.y;

            int button = e.button;

            finalTouch.isDraging = _isDraging;
            finalTouch.x         = touchX;
            finalTouch.y         = touchY;
            finalTouch.button    = e.button;
            finalTouch.pointer   = 0;
            finalTouch.id        = 0;
            ebuttons             = process.GetEmulatorButtons();
            if (button == -1)
            {
                if (buttons > 0)
                {
                    finalTouch.type = SysTouch.TOUCH_DRAG;
                }
                else
                {
                    finalTouch.type = SysTouch.TOUCH_MOVE;
                }
            }
            else
            {
                if (e.down)
                {
                    finalTouch.type = SysTouch.TOUCH_DOWN;
                }
                else
                {
                    if (finalTouch.type == SysTouch.TOUCH_DOWN || finalTouch.type == SysTouch.TOUCH_DRAG)
                    {
                        finalTouch.type = SysTouch.TOUCH_UP;
                    }
                }
            }

            switch (finalTouch.type)
            {
            case SysTouch.TOUCH_DOWN:
                finalTouch.button   = SysTouch.TOUCH_DOWN;
                finalTouch.duration = 0;
                finalTouch.timeDown = TimeUtils.Millis();
                if (useTouchCollection)
                {
                    touchCollection.Add(finalTouch.id, finalTouch.x, finalTouch.y);
                }
                process.MousePressed(finalTouch);
                buttons++;
                _isDraging = false;

                /*if (ebuttons != null && ebuttons.Visible)
                 * {
                 *      ebuttons.hit(0, touchX, touchY, false);
                 * }*/
                break;

            case SysTouch.TOUCH_UP:
                finalTouch.button   = SysTouch.TOUCH_UP;
                finalTouch.timeUp   = TimeUtils.Millis();
                finalTouch.duration = finalTouch.timeUp - finalTouch.timeDown;
                if (useTouchCollection)
                {
                    touchCollection.Update(finalTouch.id, LTouchLocationState.Released, finalTouch.x, finalTouch.y);
                }
                process.MouseReleased(finalTouch);
                buttons    = 0;
                _isDraging = false;

                /*if (ebuttons != null && ebuttons.Visible)
                 * {
                 *      ebuttons.unhit(0, touchX, touchY);
                 * }*/
                break;

            case SysTouch.TOUCH_MOVE:
                _offsetMoveX        = touchX;
                _offsetMoveY        = touchY;
                finalTouch.dx       = _offsetTouchX - _offsetMoveX;
                finalTouch.dy       = _offsetTouchY - _offsetMoveY;
                finalTouch.button   = SysTouch.TOUCH_MOVE;
                finalTouch.duration = TimeUtils.Millis() - finalTouch.timeDown;
                if (!_isDraging)
                {
                    if (useTouchCollection)
                    {
                        touchCollection.Update(finalTouch.id, LTouchLocationState.Dragged, finalTouch.x, finalTouch.y);
                    }
                    if (!stopMoveDrag)
                    {
                        process.MouseMoved(finalTouch);
                    }
                }

                /*if (ebuttons != null && ebuttons.Visible)
                 * {
                 *      ebuttons.unhit(0, touchX, touchY);
                 * }*/
                break;

            case SysTouch.TOUCH_DRAG:
                _offsetMoveX        = touchX;
                _offsetMoveY        = touchY;
                finalTouch.dx       = _offsetTouchX - _offsetMoveX;
                finalTouch.dy       = _offsetTouchY - _offsetMoveY;
                finalTouch.button   = SysTouch.TOUCH_DRAG;
                finalTouch.duration = TimeUtils.Millis() - finalTouch.timeDown;
                ebuttons            = process.GetEmulatorButtons();

                /*if (ebuttons != null && ebuttons.Visible)
                 * {
                 *      ebuttons.hit(0, touchX, touchY, true);
                 * }*/
                if (useTouchCollection)
                {
                    touchCollection.Update(finalTouch.id, LTouchLocationState.Dragged, finalTouch.x, finalTouch.y);
                }
                if (!stopMoveDrag)
                {
                    process.MouseDragged(finalTouch);
                }

                /*if (ebuttons != null && ebuttons.Visible)
                 * {
                 *      ebuttons.hit(0, touchX, touchY, false);
                 * }*/
                _isDraging = true;
                break;

            default:
                finalTouch.duration = 0;
                if (useTouchCollection)
                {
                    touchCollection.Update(finalTouch.id, LTouchLocationState.Invalid, finalTouch.x, finalTouch.y);
                }

                /*if (ebuttons != null && ebuttons.Visible)
                 * {
                 *      ebuttons.release();
                 * }*/
                break;
            }
        }