コード例 #1
0
 public ThreadLock()
 {
     mLockCount     = 0;
     mRead          = LOCK_TYPE.LT_WRITE;
     mReadLockCount = 0;
     mShowLockError = 0;
 }
コード例 #2
0
 public void unlock(LOCK_TYPE read = LOCK_TYPE.LT_WRITE, bool showDebug = false)
 {
     Interlocked.Exchange(ref mLockCount, 0);
     if (showDebug)
     {
         UnityUtility.logError("unlock : read : " + (mRead == LOCK_TYPE.LT_READ ? "true" : "false") + ", read count : " + mReadLockCount);
     }
 }
コード例 #3
0
ファイル: ThreadLock.cs プロジェクト: isoundy000/FPSDemo
 public void unlock(LOCK_TYPE read, bool showDebug = false)
 {
     mLock = false;
     if (showDebug)
     {
         UnityUtility.logError("unlock : read : " + (mRead == LOCK_TYPE.LT_READ ? "true" : "false") + ", read count : " + mReadLockCount);
     }
 }
コード例 #4
0
 public void waitForUnlock(LOCK_TYPE read = LOCK_TYPE.LT_WRITE, bool showDebug = false)
 {
     while (Interlocked.Exchange(ref mLockCount, 1) != 0)
     {
     }
     mRead = read;
     if (showDebug)
     {
         UnityUtility.logError("lock : read : " + (mRead == LOCK_TYPE.LT_READ ? "true" : "false") + ", read count : " + mReadLockCount);
     }
 }
コード例 #5
0
ファイル: ThreadLock.cs プロジェクト: isoundy000/FPSDemo
    public void waitForUnlock(LOCK_TYPE read, bool showDebug = false)
    {
        while (mLock)
        {
        }
        // 解锁后立即上锁
        mLock = true;

        mLock = true;
        mRead = read;
        if (showDebug)
        {
            UnityUtility.logError("lock : read : " + (mRead == LOCK_TYPE.LT_READ ? "true" : "false") + ", read count : " + mReadLockCount);
        }
    }