void Awake() { m_Skin = LMS_GuiBaseUtils.GetDarkSkin(); InitLabels(); InitButtons(); Owner.AddChild(AimbotButton); }
//x=80,y=30,w=870,h=720 void Awake() { m_Skin = LMS_GuiBaseUtils.GetDarkSkin(); InitLabels(); InitButtons(); InitOverlays(); Owner = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseBox2D>(new LMS_GuiConfig { Rect = new Rect(50f, 30f, 870f, 620f) }, 20000, null); Owner.SetTexture((int)E_Texture.IDLE, m_Skin.box.normal.background); Owner.primary = true; Owner.Draggable = true; Owner.AddChild(TitleLabel); Owner.AddChild(MenuDescriptionLabel); Owner.AddChild(LeftPanel); Owner.AddChild(RightPanel); Owner.AddChild(AutomationButton); Owner.AddChild(AutomationLabel); Owner.AddChild(ActiveHierarchyLabel); Owner.AddChild(ESPButton); Owner.AddChild(ESPLabel); Owner.AddChild(MiscButton); Owner.AddChild(MiscLabel); }
void Awake() { m_Skin = LMS_GuiBaseUtils.GetDarkSkin(); InitLabels(); InitButtons(); InitOverlays(); Owner = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseBox2D>(new LMS_GuiConfig { Rect = new Rect(290f, 103f, 680f, 460f) }, 20000, null); Owner.SetTexture((int)E_Texture.IDLE, m_Skin.box.normal.background); Owner.primary = true; Owner.Draggable = true; Owner.AddChild(TitleLabel); Owner.AddChild(UsernameLabel); Owner.AddChild(UsernameTextField); Owner.AddChild(UsernameRenderer); Owner.AddChild(PasswordRenderer); Owner.AddChild(PasswordLabel); Owner.AddChild(PasswordTextField); Owner.AddChild(LoginButton); Owner.AddChild(LoginText); Owner.AddChild(ErrorLabel); Owner.AddChild(DiscordButton); Owner.AddChild(DiscordLabel); }
void Awake() { m_Skin = LMS_GuiBaseUtils.GetDarkSkin(); InitLabels(); InitButtons(); Owner = LMS_GuiBaseUtils.InstantiateGUIElement <LMS_GuiBaseBox2D>(new LMS_GuiConfig() { Rect = new Rect(Screen.width / 2 - 300f, Screen.height / 2 - 200f, 600f, 400f) }, 20000, null); Owner.SetTexture((int)E_Texture.IDLE, m_Skin.box.normal.background); Owner.primary = true; Owner.Draggable = true; Owner.AddChild(Title); Owner.AddChild(Text); Owner.AddChild(Ok); Owner.AddChild(OkLabel); }
public override void Draw() { GUI.Label(GetCallbackElement().QuickRect(), "T"); GUI.DrawTexture(GetCallbackElement().QuickRect(), LMS_GuiBaseUtils.GetDarkSkin().button.normal.background); }