public static void Texture(string FilePath, LGuiRect SrcRect, LGuiVec2 DstSize) { LGuiTexture.OnProcess(FilePath, SrcRect, DstSize); }
public static void Texture(int TextureID, LGuiRect SrcRect, LGuiVec2 DstSize) { LGuiTexture.OnProcess(TextureID, SrcRect, DstSize); }