コード例 #1
0
 public void testCreateZFDApp()
 {
     LDAPZFDApp app = new LDAPZFDApp("cn=app1,ou=apps,o=KC");
     app.setCN("app1");
     Assert.AreSame("app1", app.getCN());
     Assert.AreSame("cn=app1,ou=apps,o=KC", app.getDN());
 }
コード例 #2
0
ファイル: LDAP.cs プロジェクト: ChristianRepo/sharpnldap
 /// <summary>
 /// Saves changes made to an existing ZFD 7 Application object
 /// </summary>
 /// <param name="app">
 /// A <see cref="LDAPZFDApp"/>
 /// </param>
 public void modifyZFDApp(LDAPZFDApp app)
 {
     ArrayList modList;
     LDAPZFDApp existingApp = getZFDApp(app.getDN());
     modList = ZFDAppUtils.BuildZFDAppModifications(app, existingApp);
     LdapModification[] mods = new LdapModification[modList.Count];
     Type mtype=Type.GetType("Novell.Directory.LdapModification");
     mods = (LdapModification[])modList.ToArray(typeof(LdapModification));
 }
コード例 #3
0
        /// <summary>
        /// Compares current values in eDirectory with the values of the object that is to be written to eDirectory
        /// The results are returned as an LdapModifications array
        /// </summary>
        /// <param name="newApp">
        /// A <see cref="LDAPZFDApp"/>
        /// </param>
        /// <param name="oldApp">
        /// A <see cref="LDAPZFDApp"/>
        /// </param>
        /// <returns>
        /// A <see cref="LdapModification[]"/>
        /// </returns>
        internal static ArrayList BuildZFDAppModifications(LDAPZFDApp newApp, LDAPZFDApp oldApp)
        {
            LdapAttribute attribute;
            ArrayList modList = new ArrayList();

            /* If associations list do not match, replace */
            if (newApp.getZENAppAssociations().SequenceEqual(oldApp.getZENAppAssociations()) == false) {

                Logger.Debug("Current Associations and modified Associations do not match {0}", newApp.getDN());

                attribute = new LdapAttribute( "appAssociations", newApp.getZENAppAssociations().ToArray());
                modList.Add( new LdapModification(LdapModification.REPLACE, attribute)); //Add to the list of mods
            }

            return modList;
        }