public override void Update() { if (anchorUpdate == LYXAnchorUpdate.OnUpdate) { Vector2 vect = LCSCompHelper.SceneWidthAndHeight(); mSceneWidth = (int)vect.x; mSceneHeight = (int)vect.y; AdaptiveScene(); } }
public override void Awake() { transform.localScale = Vector3.one; anchorWidget = gameObject.GetComponent <UIWidget>(); bool isWidget = anchorWidget != null; Vector2 vect = LCSCompHelper.SceneWidthAndHeight(); mSceneWidth = (int)vect.x; mSceneHeight = (int)vect.y; if (isWidget) { anchorWidget.ResetAnchors(); mOriginalWidth = anchorWidget.localSize.x; mOriginalHeight = anchorWidget.localSize.y; } else { // 1024 - 15 // 768 - 11 mOriginalWidth = 15 / 1024f; mOriginalHeight = 11 / 768f; } }