static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new LCL.PrefabHolder(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *GetPrefab_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); LCL.PrefabHolder instance_of_this_method = (LCL.PrefabHolder) typeof(LCL.PrefabHolder).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.GetPrefab(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *AddLoadedCall_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Events.UnityEvent @call = (UnityEngine.Events.UnityEvent) typeof(UnityEngine.Events.UnityEvent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); LCL.PrefabHolder instance_of_this_method = (LCL.PrefabHolder) typeof(LCL.PrefabHolder).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.AddLoadedCall(@call); return(__ret); }
static void set_Parent_0(ref object o, object v) { LCL.PrefabHolder _o = (LCL.PrefabHolder)o; _o.Parent = (UnityEngine.GameObject)v; }
static void set_InnerCall_2(ref object o, object v) { LCL.PrefabHolder _o = (LCL.PrefabHolder)o; _o.InnerCall = (UnityEngine.Events.UnityEvent)v; }
static void set_Asset_1(ref object o, object v) { LCL.PrefabHolder _o = (LCL.PrefabHolder)o; _o.Asset = (UnityEngine.GameObject)v; }