コード例 #1
0
ファイル: LAppModel.cs プロジェクト: Astoration/StarSeeker
    public void Init(String modelJson)
    {
        updating    = true;
        initialized = false;

        modelSetting = new ModelSettingJson(modelJson);

        if (LAppDefine.DEBUG_LOG)
        {
            Debug.Log("Start to load model");
        }

        // Live2D Model
        if (modelSetting.GetModelFile() != null)
        {
            loadModelData(modelHomeDir + modelSetting.GetModelFile());

            var len = modelSetting.GetTextureNum();
            for (int i = 0; i < len; i++)
            {
                loadTexture(i, modelHomeDir + modelSetting.GetTextureFile(i));
            }
        }



        for (int i = 0; i < modelSetting.GetInitParamNum(); i++)
        {
            string id    = modelSetting.GetInitParamID(i);
            float  value = modelSetting.GetInitParamValue(i);
            live2DModel.setParamFloat(id, value);
        }

        for (int i = 0; i < modelSetting.GetInitPartsVisibleNum(); i++)
        {
            string id    = modelSetting.GetInitPartsVisibleID(i);
            float  value = modelSetting.GetInitPartsVisibleValue(i);
            live2DModel.setPartsOpacity(id, value);
        }



        view.SetupView(
            live2DModel.getCanvasWidth(),
            live2DModel.getCanvasHeight());

        updating    = false;
        initialized = true;
    }
コード例 #2
0
    /*
     * 初始化模型
     * @throws Exception
     */
    public void Init(String modelJson)
    {
        updating    = true;
        initialized = false;

        modelSetting = new ModelSettingJson(modelJson);

        if (LAppDefine.DEBUG_LOG)
        {
            Debug.Log("Start to load model");
        }

        // Live2D Model
        if (modelSetting.GetModelFile() != null)
        {
            loadModelData(modelHomeDir + modelSetting.GetModelFile());

            var len = modelSetting.GetTextureNum();
            Debug.Log(len);
            for (int i = 0; i < len; i++)
            {
                loadTexture(i, modelHomeDir + modelSetting.GetTextureFile(i));
            }
        }

        // Expression
        if (modelSetting.GetExpressionNum() != 0)
        {
            var len = modelSetting.GetExpressionNum();
            for (int i = 0; i < len; i++)
            {
                loadExpression(modelSetting.GetExpressionName(i), modelHomeDir + modelSetting.GetExpressionFile(i));
            }
        }

        // Physics
        if (modelSetting.GetPhysicsFile() != null)
        {
            loadPhysics(modelHomeDir + modelSetting.GetPhysicsFile());
        }

        // Pose
        if (modelSetting.GetPoseFile() != null)
        {
            loadPose(modelHomeDir + modelSetting.GetPoseFile());
        }

        // 由于布局可以在Unity上设置,因此不会从JSON中读取
        //Dictionary<string, float> layout = new Dictionary<string, float>();
        //if (modelSetting.GetLayout(layout))
        //{
        //    if (layout.ContainsKey("width")) modelMatrix.setWidth(layout["width"]);
        //    if (layout.ContainsKey("height")) modelMatrix.setHeight(layout["height"]);
        //    if (layout.ContainsKey("x")) modelMatrix.setX(layout["x"]);
        //    if (layout.ContainsKey("y")) modelMatrix.setY(layout["y"]);
        //    if (layout.ContainsKey("center_x")) modelMatrix.centerX(layout["center_x"]);
        //    if (layout.ContainsKey("center_y")) modelMatrix.centerY(layout["center_y"]);
        //    if (layout.ContainsKey("top")) modelMatrix.top(layout["top"]);
        //    if (layout.ContainsKey("bottom")) modelMatrix.bottom(layout["bottom"]);
        //    if (layout.ContainsKey("left")) modelMatrix.left(layout["left"]);
        //    if (layout.ContainsKey("right")) modelMatrix.right(layout["right"]);
        //}


        // 初始参数
        for (int i = 0; i < modelSetting.GetInitParamNum(); i++)
        {
            string id    = modelSetting.GetInitParamID(i);
            float  value = modelSetting.GetInitParamValue(i);
            live2DModel.setParamFloat(id, value);
        }

        for (int i = 0; i < modelSetting.GetInitPartsVisibleNum(); i++)
        {
            string id    = modelSetting.GetInitPartsVisibleID(i);
            float  value = modelSetting.GetInitPartsVisibleValue(i);
            live2DModel.setPartsOpacity(id, value);
        }

        // 自动捕眼器
        eyeBlink = new L2DEyeBlink();

        view.SetupView(
            live2DModel.getCanvasWidth(),
            live2DModel.getCanvasHeight());

        updating    = false; // 更新状態の完了
        initialized = true;  // 初期化完了
    }