private void DesctructTime(object sender, ElapsedEventArgs e) { _selfDestruct.Enabled = false; NpcCenter.DecayMe(); foreach (L2Object o in ObjectsInside.Values) OnExit(o, false); ObjectsInside.Clear(); L2WorldRegion region = L2World.Instance.GetRegion(CylinderCenter[0], CylinderCenter[1]); if (region != null) { // region._zoneManager.remZone(this); } }