void Start() { waktu1 = GetComponent <TextMesh>(); KumpulanSampah.SetActive(true); tombolResume.SetActive(false); tombolMenu.SetActive(false); textPaused.gameObject.SetActive(false); selanjutnya.gameObject.SetActive(false); nilai_tertinggi = PlayerPrefs.GetInt("NTS11"); sampah = 5; nilai = 0; }
// Update is called once per frame void Update() { if (paused) { KumpulanSampah.SetActive(false); } else if (!paused) { KumpulanSampah.SetActive(true); resetScore(); waktumulai(); } }
void Start() { img.gameObject.SetActive(true); waktu1 = GameObject.Find("Waktu").GetComponent <TextMesh>(); KumpulanSampah.SetActive(true); tombolResume.SetActive(false); tombolMenu.SetActive(false); textPaused.gameObject.SetActive(false); selanjutnya.gameObject.SetActive(false); nilai_tertinggi = PlayerPrefs.GetInt("NTS2"); sampah = 5; nilai = 0; a = 1; hitungMundur1 = hitungMundur; }