コード例 #1
0
ファイル: Singleton.cs プロジェクト: Pyramys/PushyCubeFinal
 void stopTimer()
 {
     timerStart = false;
     timer      = timer * 1000;
     finalTime  = Mathf.RoundToInt(timer);
     KongregateAPI.SubmitData("Time Score", finalTime);
 }
コード例 #2
0
ファイル: GuildManager.cs プロジェクト: kyapp69/IdleArtificer
 private static void doBuyPremium(Upgrade item)
 {
     if (KongregateAPI.instance.isLoaded)
     {
         KongregateAPI.doPurchase(item.saveName);
     }
 }
コード例 #3
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 public IOSAnalytics(KongregateAPI api) : base(api)
 {
     if (!KongregateAPI.Settings.DeferAnalytics)
     {
         Start();
     }
 }
コード例 #4
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    public void Start()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
            return;
        }

        DontDestroyOnLoad(gameObject);
        //gameObject.name = "KongregateAPI";

#pragma warning disable CS0618 // Type or member is obsolete

        /*Application.ExternalEval(
         * @"console.log('initializing Kong API');
         * if(typeof(kongregateUnitySupport) != 'undefined'){
         *      console.log('success!');
         *      kongregateUnitySupport.initAPI('Main Camera', 'OnKongregateAPILoaded');
         * };"
         * );*/
        Application.ExternalEval(
            @"console.log('initializing Kong API');
          if(typeof(parent.kongregateUnitySupport) != 'undefined'){
			console.log('success!');
			parent.kongregateUnitySupport.initAPI('Main Camera', 'OnKongregateAPILoaded');
		  };"
            );
#pragma warning restore CS0618 // Type or member is obsolete
    }
コード例 #5
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        void OnReceiptVerificationComplete()
        {
            Debug.Log("OnReceiptVerificationComplete");
            KongregateAPI kongregate = KongregateAPI.GetAPI();
            // we keep a list of transactions here so that we don't run into race conditions
            Dictionary <string, object> stillInVerification = new Dictionary <string, object> ();

            foreach (var transactionId in mTransactionsInVerification.Keys)
            {
                string status = kongregate.Mtx.ReceiptVerificationStatus(transactionId);
                if (status != KongregateAPI.RECEIPT_VERIFICATION_STATUS_PROCESSING)
                {
                    Debug.Log("Verification for " + transactionId + " is " + status);
                                        #if UNITY_IPHONE
                    if (status == KongregateAPI.RECEIPT_VERIFICATION_STATUS_VALID)
                    {
                        StoreKitTransaction transaction = (StoreKitTransaction)mTransactionsInVerification[transactionId];
                        KongregateAPI.GetAPI().Analytics.FinishPurchase(KongregateAPI.PURCHASE_SUCCESS,
                                                                        transactionId, getPurchaseFields());

                        // Below is an alternative iOS FinishPurchase() call. This version may be used if your plugin
                        // does not make the transaction Id available or finishes the transaction before passing control
                        // back to Unity. FinishPurchase() is preferred because purchase details may be pulled directly from
                        // the transaction.

                        // KongregateAPI.GetAPI().Analytics.FinishPurchaseWithProductId(KongregateAPI.PURCHASE_SUCCESS,
                        //  transaction.productIdentifier, transaction.base64EncodedTransactionReceipt, getPurchaseFields());
                    }
                    else if (status == KongregateAPI.RECEIPT_VERIFICATION_STATUS_INVALID)
                    {
                        KongregateAPI.GetAPI().Analytics.FinishPurchase(KongregateAPI.PURCHASE_RECEIPT_FAIL,
                                                                        transactionId, getPurchaseFields());
                    }
                    // call to finish the transaction regardless of it we are valid or not
                    StoreKitBinding.finishPendingTransaction(transactionId);
                                        #elif UNITY_ANDROID
                    GooglePurchase transaction = (GooglePurchase)mTransactionsInVerification [transactionId];
                    if (status == KongregateAPI.RECEIPT_VERIFICATION_STATUS_VALID)
                    {
                        KongregateAPI.GetAPI().Analytics.FinishPurchase(KongregateAPI.PURCHASE_SUCCESS,
                                                                        transaction.originalJson, getPurchaseFields(), transaction.signature);
                    }
                    else if (status == KongregateAPI.RECEIPT_VERIFICATION_STATUS_INVALID)
                    {
                        KongregateAPI.GetAPI().Analytics.FinishPurchase(KongregateAPI.PURCHASE_RECEIPT_FAIL,
                                                                        transaction.originalJson, getPurchaseFields());
                    }
                    // call to finish transaction regardless of it we are valid or not
                    GoogleIAB.consumeProduct(transaction.productId);
                                        #endif
                    mPurchaseReady = true;
                }
                else
                {
                    Debug.Log("Still waiting on verification for " + transactionId);
                    stillInVerification [transactionId] = mTransactionsInVerification [transactionId];
                }
            }
            mTransactionsInVerification = stillInVerification;
        }
コード例 #6
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ファイル: Score.cs プロジェクト: nrnoble/SpaceTwitch
    //Submits score to Kongregate
    public static void submit()
    {
#if UNITY_WEBPLAYER
        KongregateAPI.Submit("High Score", CurrentScore);
#else
        getTopHighScores();
#endif
    }
コード例 #7
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 public AndroidAnalytics(KongregateAPI api, IAndroidWrapper androidApi) : base(api)
 {
     this.androidApi = androidApi;
     if (!KongregateAPI.Settings.DeferAnalytics)
     {
         Start();
     }
 }
コード例 #8
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    // ================================================================================================================
    // PUBLIC INTERFACE -----------------------------------------------------------------------------------------------

    public static KongregateAPI Create()
    {
        // Create a game object with a reference to the API
        GameObject    newGameObject = new GameObject("KongregateAPIObject-" + (Time.realtimeSinceStartup));
        KongregateAPI instance      = newGameObject.AddComponent <KongregateAPI>();

        return(instance);
    }
コード例 #9
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 // Use this for initialization
 void Start()
 {
     //initialize external API
     if (KongregateAPI.isUsingKongregate && !KongregateAPI.isKongregateLoaded)
     {
         GameObject.Find("Main Menu").GetComponent <MainMenu>().isUsingExternalAPI = true;
         KongregateAPI.Initialize();
     }
 }
コード例 #10
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 // Demonstrate how to retrieve Swrve resources
 void DemoSwrveResources()
 {
     // the following resources should be configured in teh Swrve dashboard
     Debug.Log("Got Swrve resources: " + KongregateAPI.GetAPI().Analytics.GetResourceNames());
     Debug.Log("abtest string value: " + KongregateAPI.GetAPI().Analytics.GetResourceAsString("test_resource", "string_attr", "n/a"));
     Debug.Log("   abtest int value: " + KongregateAPI.GetAPI().Analytics.GetResourceAsInt("test_resource", "int_attr", 0));
     Debug.Log(" abtest float value: " + KongregateAPI.GetAPI().Analytics.GetResourceAsFloat("test_resource", "float_attr", 0));
     Debug.Log("  abtest bool value: " + KongregateAPI.GetAPI().Analytics.GetResourceAsBool("test_resource", "bool_attr", false));
 }
コード例 #11
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 /**
  * Handle the KONGREGATE_EVENT_SWRVE_RESOURCES_UPDATES update which is fired by the Swrve SDK when
  * resources setup for A/B testing are ready to be loaded.
  */
 void OnSwrveResourcesUpdated()
 {
     // A handful of accessors are supported to retrieve resources and values
     Debug.Log("Got Swrve resources: " + KongregateAPI.GetAPI().Analytics.GetResourceNames());
     Debug.Log("abtest string value: " + KongregateAPI.GetAPI().Analytics.GetResourceAsString("test_resource", "string_attr", "n/a"));
     Debug.Log("   abtest int value: " + KongregateAPI.GetAPI().Analytics.GetResourceAsInt("test_resource", "int_attr", 0));
     Debug.Log(" abtest float value: " + KongregateAPI.GetAPI().Analytics.GetResourceAsFloat("test_resource", "float_attr", 0));
     Debug.Log("  abtest bool value: " + KongregateAPI.GetAPI().Analytics.GetResourceAsBool("test_resource", "bool_attr", false));
 }
コード例 #12
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 // Individual achievement
 private static bool isGameCompleted()
 {
     if (SaveGame.numDaysCompleted == SaveGame.numTotalDays)
     {
         KongregateAPI.ReportGameCompleted();
         GameObject.FindObjectOfType <GameManager>().gameService.ReportGameCompleted();
         return(true);
     }
     return(false);
 }
コード例 #13
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 // Use this for initialization
 void Start()
 {
     KongregateManager.eventUserChanged     += OnUserChanged;
     KongregateManager.eventGameAuthChanged += OnGameAuthChanged;
     KongregateManager.eventUserInventory   += OnUserInventory;
     KongregateManager.eventReady           += () => {
         // request the user's items
         KongregateAPI.GetAPI().Mtx.RequestUserItemList();
     };
 }
コード例 #14
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    // "Add" type stat
    private static int CalculateStarCount()
    {
        int r = SaveGame.numStarsAcquired;

        if (r > 0)
        {
            KongregateAPI.ReportStarCount(r);
            GameObject.FindObjectOfType <GameManager>().gameService.ReportStarCount(r);
        }
        return(r);
    }
コード例 #15
0
ファイル: KongregateAPI.cs プロジェクト: nrnoble/SpaceTwitch
 void Start()
 {
     if (_instance != null)
     {
         Destroy(gameObject);
         return;
     }
     _instance = this;
     DontDestroyOnLoad(this);
     Connect();
 }
コード例 #16
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 // Individual achievements per week
 private static bool isWeekPerfected(int week)
 {
     if (SaveGame.numStarsAcquiredPerWeek[week] == SaveGame.numStarsPossiblePerWeek[week])
     {
         // note: week is 0 based
         KongregateAPI.ReportWeekPerfected(week);
         GameObject.FindObjectOfType <GameManager>().gameService.ReportWeekPerfected(week);
         return(true);
     }
     return(false);
 }
コード例 #17
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        void OnGUI()
        {
            KongregateAPI kongregate = KongregateAPI.GetAPI();

            if (!kongregate.IsReady())
            {
                // don't display purchase UI until Kongregate is ready
                return;
            }

            KongDemoHelper.PrepareGUI();

            // if our button is not hidden, we need to draw it
            Rect kButtonRect = new Rect(10, 10, 100, 100);

            // draw the K button
            if (GUI.Button(kButtonRect, _kongButtonTexture))
            {
                Debug.Log("You clicked the Kong button!");
                kongregate.Mobile.OpenKongregateWindow();
            }
            if (_notificationCountTexture)
            {
                GUI.Label(new Rect(90, 20, 50, 50), _notificationCountTexture, KongDemoHelper.labelStyle);
            }

            // add buttons for the deep links
            Rect deepLinkButtonsRect = new Rect(kButtonRect.x, kButtonRect.x + kButtonRect.height + 20, 300, 200);
            Rect targetIdLabelRect   = new Rect(deepLinkButtonsRect.x, deepLinkButtonsRect.y + deepLinkButtonsRect.height + 20, 100, 50);
            Rect targetIdTextRect    = new Rect(targetIdLabelRect.x + targetIdLabelRect.width, targetIdLabelRect.y, 100, 50);

            GUI.Label(targetIdLabelRect, "TargetId:", KongDemoHelper.labelStyle);
            _targetIdText = GUI.TextField(targetIdTextRect, _targetIdText, KongDemoHelper.textFieldStyle);
            int deepLinkClick = GUI.SelectionGrid(deepLinkButtonsRect, -1, _deepLinkTargets, 2, KongDemoHelper.buttonStyle);

            if (deepLinkClick >= 0)
            {
                KongregateAPI.GetAPI().Mobile.OpenKongregateWindow(_deepLinkTargets [deepLinkClick], _targetIdText);
            }

            // add guild chat button
            Rect     guildChatRect  = new Rect(kButtonRect.x + kButtonRect.width + 20, kButtonRect.y + 20, 200, 50);
            GUIStyle guildChatStyle = new GUIStyle(KongDemoHelper.buttonStyle);

            if (_unreadGuildChat)
            {
                guildChatStyle.fontStyle        = FontStyle.Bold;
                guildChatStyle.normal.textColor = Color.red;
            }
            if (GUI.Button(guildChatRect, "Guild Chat", guildChatStyle))
            {
                KongregateAPI.GetAPI().Mobile.OpenKongregateWindow(Mobile.TARGET_GUILD_CHAT);
            }
        }
コード例 #18
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    // Use this for initialization
    void Start()
    {
        playing = false;
        DontDestroyOnLoad(gameObject);

        GameObject kongregateAPIObject = GameObject.Find("KongregateAPI");

        if (kongregateAPIObject != null)
        {
            kongAPI = kongregateAPIObject.GetComponent <KongregateAPI>();
        }
    }
コード例 #19
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 // Use this for initialization
 void Start()
 {
     Cursor.visible   = true;
     RoundNumber.text = "" + PlayerPrefs.GetInt("Player Score");
     if (PlayerPrefs.GetInt("Player Score") > PlayerPrefs.GetInt("High Score"))
     {
         PlayerPrefs.SetInt("High Score", PlayerPrefs.GetInt("Player Score"));
     }
     HSNo.text = "" + PlayerPrefs.GetInt("High Score");
     KongregateAPI.SubmitStatistic("High Score", PlayerPrefs.GetInt("High Score"));
     PlayerPrefs.Save();
 }
コード例 #20
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        void BuyProductID(string productId)
        {
            Dictionary <string, object> purchaseFields = new Dictionary <string, object>()
            {
                { "type", "Gold Pack" }
            };

            // If the stores throw an unexpected exception, use try..catch to protect my logic here.
            try
            {
                // If Purchasing has been initialized ...
                if (IsInitialized())
                {
                    // ... look up the Product reference with the general product identifier and the Purchasing system's products collection.
                    Product product = mStoreController.products.WithID(productId);

                    // If the look up found a product for this device's store and that product is ready to be sold ...
                    if (product != null && product.availableToPurchase)
                    {
                        // Notify Kongregate a purchase is starting
                        KongregateAPI.GetAPI().Analytics.StartPurchase(product.definition.storeSpecificId, 1, purchaseFields);

                        Debug.Log(string.Format("Purchasing product asychronously: '{0}'", product.definition.storeSpecificId));// ... buy the product. Expect a response either through ProcessPurchase or OnPurchaseFailed asynchronously.
                        mStoreController.InitiatePurchase(product);
                    }
                    // Otherwise ...
                    else
                    {
                        // ... report the product look-up failure situation
                        Debug.Log("BuyProductID: FAIL. Not purchasing product, either is not found or is not available for purchase");
                        KongregateAPI.GetAPI().Analytics.FinishPurchase(KongregateAPI.PURCHASE_FAIL,
                                                                        "product not found or available", purchaseFields);
                    }
                }
                // Otherwise ...
                else
                {
                    // ... report the fact Purchasing has not succeeded initializing yet. Consider waiting longer or retrying initiailization.
                    Debug.Log("BuyProductID FAIL. Not initialized.");
                    KongregateAPI.GetAPI().Analytics.FinishPurchase(KongregateAPI.PURCHASE_FAIL,
                                                                    "purchasing not initialized", purchaseFields);
                }
            }
            // Complete the unexpected exception handling ...
            catch (Exception e)
            {
                // ... by reporting any unexpected exception for later diagnosis.
                Debug.Log("BuyProductID: FAIL. Exception during purchase. " + e);
                KongregateAPI.GetAPI().Analytics.FinishPurchase(KongregateAPI.PURCHASE_FAIL,
                                                                e.Message, purchaseFields);
            }
        }
コード例 #21
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        public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
        {
            // A consumable product has been purchased by this user.
            if (String.Equals(args.purchasedProduct.definition.id, kProductIDConsumable, StringComparison.Ordinal))
            {
                Debug.Log(string.Format("ProcessPurchase: PASS. Product: '{0}'", args.purchasedProduct.definition.id));//If the consumable item has been successfully purchased, add 100 coins to the player's in-game score.

                // The code below demonstrates how to use Kongregate's Receipt Validation
                // API. Only do this step if you're server does not have it's own receipt validation.
                // See OnReceiptVerificationComplete() for what to do after the receipt is validated
                // either on your server or through our API.

        #if UNITY_ANDROID
                // parse the receipt json, orderID and data signature
                Dictionary <string, object> receipt = Json.Deserialize(args.purchasedProduct.receipt) as Dictionary <string, object>;
                Dictionary <string, object> payload = Json.Deserialize(receipt["Payload"] as string) as Dictionary <string, object>;
                Dictionary <string, object> json    = Kongregate.Json.Deserialize(payload["json"] as string) as Dictionary <string, object>;
                string googleReceiptJSON            = payload["json"] as string;
                string googleSignature = payload["signature"] as string;
                string orderId         = json.ContainsKey("orderId") ? json["orderId"] as string : string.Empty;

                // for Android we key the purchase using the orderID which is later used to retrieve
                // the verification status.
                mPendingPurchases[orderId] = args.purchasedProduct;

                // ...and start the receipt validation request.
                KongregateAPI.GetAPI().Mtx.VerifyGoogleReceipt(googleReceiptJSON, googleSignature);
        #elif UNITY_IPHONE
                // for iOS we key purchases on the the transactionID which is later used to retrieve
                // verification status
                mPendingPurchases[args.purchasedProduct.transactionID] = args.purchasedProduct;

                // for iOS, simply pass the transaction ID to our API
                KongregateAPI.GetAPI().Mtx.VerifyTransactionId(args.purchasedProduct.transactionID);
        #endif

                // return pending so the transaction is not completed until after we validate the receipt
                return(PurchaseProcessingResult.Pending);
            }
            else
            {
                Debug.Log(string.Format("ProcessPurchase: FAIL. Unrecognized product: '{0}'", args.purchasedProduct.definition.id));
                KongregateAPI.GetAPI().Analytics.FinishPurchase(KongregateAPI.PURCHASE_FAIL,
                                                                "Unrecognized product", new Dictionary <string, object>()
                {
                    { "type", "Gold Pack" }
                });

                // return complete to finish the transaction
                return(PurchaseProcessingResult.Complete);
            }
        }
コード例 #22
0
 // Individual achievement
 private static bool isGamePerfected()
 {
     for (int i = 0; i < SaveGame.numStarsPossiblePerWeek.Count; i++)
     {
         if (SaveGame.numStarsAcquiredPerWeek[i] != SaveGame.numStarsPossiblePerWeek[i])
         {
             return(false);
         }
     }
     KongregateAPI.ReportGamePerfected();
     GameObject.FindObjectOfType <GameManager>().gameService.ReportGamePerfected();
     return(true);
 }
コード例 #23
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        void SetupAnalyticsCallbacks()
        {
            // The following listeners can only be set after Initialize is invoked, though it is not necessary
            // to wait for the ready event.
            KongregateAPI kongregate = KongregateAPI.GetAPI();

            // Set the callback that will include fields sent with all events
            kongregate.Analytics.SetCommonPropsCallback(CommonPropsCallback);

            // NOTE: if deferred analytics is enabled, you may only SetSwrveButtonListener after Analytics.Start()
            // is invoked
            kongregate.Analytics.SetSwrveButtonListener(gameObject.name, "HandleSwrveAction");
        }
コード例 #24
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 // Use this for initialization
 void Start()
 {
     Sounds = GameObject.FindGameObjectWithTag("Sound").GetComponent <SoundScript>();
     Sounds.Win.Play();
     PlayerPrefs.SetInt("Player Score", Sounds.Score);
     if (PlayerPrefs.GetInt("Player Score") > PlayerPrefs.GetInt("High Score"))
     {
         PlayerPrefs.SetInt("High Score", Sounds.Score);
     }
     Score.text  = "High Score: " + PlayerPrefs.GetInt("High Score");
     PScore.text = "You Scored " + PlayerPrefs.GetInt("Player Score");
     KongregateAPI.SubmitStatistic("High Score", PlayerPrefs.GetInt("High Score"));
 }
コード例 #25
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    // Demonstrates how to update game user data in SWRVE.
    void DemoUpdateGameUserData()
    {
        // you may specify game user data as either a dictonary of string values
        Dictionary <string, object> gameUserProps = new Dictionary <string, object>()
        {
            { "user_prop_1", "one" },
            { "user_prop_2", "two" }
        };

        KongregateAPI.GetAPI().Analytics.GameUserUpdate(gameUserProps);

        // or a json string
        KongregateAPI.GetAPI().Analytics.GameUserUpdate("{ \"json_prop_1\" : \"json_value_1\", \"json_prop_2\" : \"json_value_2\" }");
    }
コード例 #26
0
 // Individual achievements per week
 private static bool isWeekCompleted(int week)
 {
     for (int i = 0; i < 5; i++)
     {
         if (SaveGame.GetHasCompletedAllRoundsInDay(i + (week * 5)) == false)
         {
             return(false);
         }
     }
     // note: week is 0 based
     KongregateAPI.ReportWeekCompleted(week);
     GameObject.FindObjectOfType <GameManager>().gameService.ReportWeekCompleted(week);
     return(true);
 }
コード例 #27
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        // Use this for initialization
        void Awake()
        {
            KongregateAPI kongregate = KongregateAPI.GetAPI();

            if (kongregate != null)
            {
                SetupAnalyticsCallbacks();
            }
            else
            {
                KongregateManager.eventInitializing += SetupAnalyticsCallbacks;
            }

            KongregateManager.eventSwrveResourceUpdate += OnSwrveResourcesUpdated;
        }
コード例 #28
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    // Use this for initialization
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <GameController>();
        }
        scoreCounter = gameController.timeCounter;
        star3        = gameController.timeToGet3Stars;
        star2        = gameController.timeToGet2Stars;
        star1        = gameController.timeToGet1Stars;


        if (scoreCounter > star3)
        {
            animator.SetInteger("starCounter", 3);
            starsEarned = 3;
        }
        else if (scoreCounter > star2)
        {
            animator.SetInteger("starCounter", 2);
            starsEarned = 2;
        }
        else if (scoreCounter > star1)
        {
            animator.SetInteger("starCounter", 1);
            starsEarned = 1;
        }
        int tempScore = PlayerPrefs.GetInt("Score Level" + gameController.level, 0);

        if (tempScore < scoreCounter)
        {
            PlayerPrefs.SetInt("Score Level" + gameController.level, scoreCounter);
            if (PlayerPrefs.GetInt("Star Count Level" + gameController.level, 0) < starsEarned)
            {
                PlayerPrefs.SetInt("Star Count Level" + gameController.level, starsEarned);
                if (GameObject.Find("Kongregate API") != null)
                {
                    KongregateAPI Kong = GameObject.FindGameObjectWithTag("KongregateAPI").GetComponent <KongregateAPI>();
                    if (Kong.Connected)
                    {
                        Kong.Submit("Star Count Level" + gameController.level, starsEarned);
                    }
                }
            }
        }
    }
コード例 #29
0
    }     // OnGUI

    void UpdateNotificationCount()
    {
        // Draw the notification icon, if needed. Not currently supported by native rendering
        int notificationCount = KongregateAPI.GetAPI().Services.GetNotificationCount();

        if (notificationCount > 0)
        {
            mNotificationCountTexture = (Texture2D)Resources.Load("Kongregate/notification_" + Math.Min(notificationCount, 9), typeof(Texture2D));
        }
        else
        {
            mNotificationCountTexture = null;
        }

        Debug.Log("has unread guild messages: " + KongregateAPI.GetAPI().Services.HasUnreadGuildMessages());
    }
コード例 #30
0
        void OnGUI()
        {
            KongregateAPI kongregate = KongregateAPI.GetAPI();

            if (!kongregate.IsReady())
            {
                // don't display purchase UI until Kongregate is ready
                return;
            }

            KongDemoHelper.PrepareGUI();

            if (GUI.Button(new Rect(1280 / 2 - 150, 150, 300, 40), "Send Custom play_ends Events", KongDemoHelper.buttonStyle))
            {
                SendCustomEvents();
            }
        }
コード例 #31
0
ファイル: KongregateAPI.cs プロジェクト: PeachTreeOath/Houyi
    /// <summary>
    /// Connect to Kongregate's API service.
    /// </summary>
    public static void Connect(KongregateAPI APIInstance)
    {
        if (APIInstance == null)
        {
            Debug.LogWarning("Attempting to connect with a null KongregateAPI instance.");
            return;
        }

        if (Instance == null)
        {
            Instance = APIInstance;
        }

        if (!Connected)
        {
            Application.ExternalEval(
                "if(typeof(kongregateUnitySupport) != 'undefined') {" +
                "kongregateUnitySupport.initAPI('" + Instance.gameObject.name + "', 'OnKongregateAPILoaded');" +
                "}"
                );
        }
        else
            Debug.LogWarning("You are attempting to connect to Kongregate's API multiple times. You only need to connect once.");
    }
コード例 #32
0
ファイル: KongregateAPI.cs プロジェクト: KirbyAu2/SpaceTwitch
 void Start()
 {
     if (_instance != null) {
         Destroy(gameObject);
         return;
     }
     _instance = this;
     DontDestroyOnLoad(this);
     Connect();
 }
コード例 #33
0
 // Use this for initialization
 void Start()
 {
     s_mgr = this;
     DontDestroyOnLoad(gameObject);
 }