コード例 #1
0
ファイル: Initializer.cs プロジェクト: an-d-uu/SMLHelper
        public static void PostPatch()
        {
            FishPatcher.Patch(harmony);

            TechTypePatcher.Patch();
            CraftTreeTypePatcher.Patch();
            PingTypePatcher.Patch();
            EnumPatcher.Patch(harmony);

            CraftDataPatcher.Patch(harmony);
            CraftTreePatcher.Patch(harmony);
            ConsoleCommandsPatcher.Patch(harmony);
            LanguagePatcher.Patch(harmony);
            PrefabDatabasePatcher.PostPatch(harmony);
            SpritePatcher.Patch();
            KnownTechPatcher.Patch(harmony);
            BioReactorPatcher.Patch();
            OptionsPanelPatcher.Patch(harmony);
            ItemsContainerPatcher.Patch(harmony);
            PDAPatcher.Patch(harmony);
            PDAEncyclopediaPatcher.Patch(harmony);
            ItemActionPatcher.Patch(harmony);
            LootDistributionPatcher.Patch(harmony);
            WorldEntityDatabasePatcher.Patch(harmony);
            IngameMenuPatcher.Patch(harmony);
            TooltipPatcher.Patch(harmony);



            Logger.Debug("Saving TechType Cache");
            TechTypePatcher.cacheManager.SaveCache();
            Logger.Debug("Saving CraftTreeType Cache");
            CraftTreeTypePatcher.cacheManager.SaveCache();
        }
コード例 #2
0
        public static void PostPatch()
        {
            FishPatcher.Patch(harmony);

            TechTypePatcher.Patch();
            CraftTreeTypePatcher.Patch();
            PingTypePatcher.Patch();
            TechCategoryPatcher.Patch();
            TechGroupPatcher.Patch();
            BackgroundTypePatcher.Patch();
            EquipmentTypePatcher.Patch();
            EnumPatcher.Patch(harmony);

            CraftDataPatcher.Patch(harmony);
            CraftTreePatcher.Patch(harmony);
            ConsoleCommandsPatcher.Patch(harmony);
            LanguagePatcher.Patch(harmony);
            PrefabDatabasePatcher.PostPatch(harmony);
            SpritePatcher.Patch(harmony);
            KnownTechPatcher.Patch(harmony);
            BioReactorPatcher.Patch();
            OptionsPanelPatcher.Patch(harmony);
            ItemsContainerPatcher.Patch(harmony);
            PDALogPatcher.Patch(harmony);
            PDAPatcher.Patch(harmony);
            PDAEncyclopediaPatcher.Patch(harmony);
            ItemActionPatcher.Patch(harmony);
            LootDistributionPatcher.Patch(harmony);
            WorldEntityDatabasePatcher.Patch(harmony);
            LargeWorldStreamerPatcher.Patch(harmony);
            IngameMenuPatcher.Patch(harmony);
            TooltipPatcher.Patch(harmony);
            SurvivalPatcher.Patch(harmony);
            CustomSoundPatcher.Patch(harmony);



            Logger.Debug("Saving TechType Cache");
            TechTypePatcher.cacheManager.SaveCache();
            Logger.Debug("Saving CraftTreeType Cache");
            CraftTreeTypePatcher.cacheManager.SaveCache();
            Logger.Debug("Saving PingType Cache");
            PingTypePatcher.cacheManager.SaveCache();
        }
コード例 #3
0
ファイル: Initializer.cs プロジェクト: EckoTheBat/SMLHelper
 internal static void Initialize()
 {
     CustomFishPatcher.Patch(harmony);
     TechTypePatcher.Patch(harmony);
     CraftTreeTypePatcher.Patch(harmony);
     CraftDataPatcher.Patch(harmony);
     CraftTreePatcher.Patch(harmony);
     DevConsolePatcher.Patch(harmony);
     LanguagePatcher.Patch(harmony);
     ResourcesPatcher.Patch(harmony);
     PrefabDatabasePatcher.Patch(harmony);
     SpritePatcher.Patch();
     KnownTechPatcher.Patch(harmony);
     BioReactorPatcher.Patch(harmony);
     OptionsPanelPatcher.Patch(harmony);
     ItemsContainerPatcher.Patch(harmony);
     PDAPatcher.Patch(harmony);
     ItemActionPatcher.Patch(harmony);
 }
コード例 #4
0
ファイル: Initializer.cs プロジェクト: xmrmeow/SMLHelper
        public static void Patch()
        {
            harmony = HarmonyInstance.Create("com.ahk1221.smlhelper");

            try
            {
                TechTypePatcher.Patch(harmony);
                CraftDataPatcher.Patch(harmony);
                CraftTreePatcher.Patch(harmony);
                DevConsolePatcher.Patch(harmony);
                LanguagePatcher.Patch(harmony);
                ResourcesPatcher.Patch(harmony);
                PrefabDatabasePatcher.Patch(harmony);
                SpritePatcher.Patch(harmony);
                KnownTechPatcher.Patch(harmony);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.StackTrace);
            }
        }
コード例 #5
0
        private static void Initialize()
        {
            var harmony = HarmonyInstance.Create("com.ahk1221.smlhelper");

            FishPatcher.Patch(harmony);

            TechTypePatcher.Patch();
            CraftTreeTypePatcher.Patch();
            PingTypePatcher.Patch();
            EnumPatcher.Patch(harmony);

            CraftDataPatcher.Patch(harmony);
            CraftTreePatcher.Patch(harmony);
            DevConsolePatcher.Patch(harmony);
            LanguagePatcher.Patch(harmony);
            PrefabDatabasePatcher.Patch(harmony);
            SpritePatcher.Patch();
            KnownTechPatcher.Patch(harmony);
            BioReactorPatcher.Patch(harmony);
            OptionsPanelPatcher.Patch(harmony);
            ItemsContainerPatcher.Patch(harmony);
            PDAPatcher.Patch(harmony);
            PDAEncyclopediaPatcher.Patch(harmony);
            ItemActionPatcher.Patch(harmony);
            LootDistributionPatcher.Patch(harmony);
            WorldEntityDatabasePatcher.Patch(harmony);
            IngameMenuPatcher.Patch(harmony);
            TooltipPatcher.Patch(harmony);



            Logger.Debug("Saving TechType Cache");
            TechTypePatcher.cacheManager.SaveCache();
            Logger.Debug("Saving CraftTreeType Cache");
            CraftTreeTypePatcher.cacheManager.SaveCache();
        }