コード例 #1
0
        public uint ChooseToRemoveFromKnownSet()
        {
            // if the buffer is full we need to choose a vitim.
            while (KnownCreatures.Count == KnownCreatureLimit)
            {
                foreach (var candidate in KnownCreatures.OrderBy(kvp => kvp.Value).ToList()) // .ToList() prevents modifiying an enumerating collection in the rare case we hit an exception down there.
                {
                    try
                    {
                        if (KnownCreatures.Remove(candidate.Key))
                        {
                            return(candidate.Key);
                        }
                    }
                    catch
                    {
                        // happens when 2 try to remove time, which we don't care too much.
                    }
                }
            }

            return(uint.MinValue); // 0
        }
コード例 #2
0
 public bool KnowsCreatureWithId(uint creatureId)
 {
     return(KnownCreatures.ContainsKey(creatureId));
 }