//grave intializtion public AIState_Base(KnobberAI_Grave myAIController) { aiController = myAIController; myTransform = myAIController.transform; myBoxCollider = myAIController.myBoxCollider; myRigidBody2D = myAIController.myRigidBody2D; }
public AIState_GravePatrol(KnobberAI_Grave myAIController) : base(myAIController) { }
public AIState_GraveAttack(KnobberAI_Grave myAIController) : base(myAIController) { equippedAttacks = aiController.equippedAttacks; reactionTime = aiController.reactionTime; }