コード例 #1
0
ファイル: HardAI.cs プロジェクト: kkaren/ES2016B
    public override void Play()
    {
        //create 200 units every wave
        var shop = GameObject.FindGameObjectWithTag("Shop").GetComponent <UnitShop>();

        if (unitsWave < 200)
        {
            var availableUnits = shop.GetPurchasable(numCoins);

            /* AI methods */
            aiSolver.infoCalc(availableUnits, numCoins);
            var unitsToPurchase = aiSolver.Resolve();

            /* We buy the units */
            for (var i = 0; i < unitsToPurchase.Count; i++)
            {
                var unit = unitsToPurchase[i];
                if (shop.IsPurchasable(unit, numCoins))
                {
                    shop.Purchase(unit);
                    unitsWave += 1;
                    numCoins  -= unit.purchaseCost;
                }
            }
        }
        else
        {
            if (GameObject.FindGameObjectsWithTag("Unit").Length == 0)
            {
                GameController.instance.notifyWaveClear(this);
                unitsWave = 0;
            }
        }
    }
コード例 #2
0
        public void ResolveTest()
        {
            var maxWeight = 6;
            var result    = KnapsackProblem.Resolve(CreateThings(), maxWeight);
            var sumWeight = result.Sum(thing => thing.Weight);
            var sumValue  = result.Sum(thing => thing.Value);

            Assert.IsTrue(sumWeight <= maxWeight);

            Console.WriteLine($"SumValue:{sumValue}, SumWeight:{sumWeight}, MaxWeight:{maxWeight}");
            Console.WriteLine("Result[] = {");
            foreach (var thing in result)
            {
                Console.WriteLine($"    Value:{thing.Value}, Weight:{thing.Weight}");
            }
            Console.WriteLine("}");
        }