void AddKit(Player player, string[] args) { if (args.Length < 2) { SendMessage(player, InvalidArgs); return; } var kitname = args[0]; var description = args[1]; KitData kit; if (FindKit(kitname, out kit)) { SendMessage(player, AKitAlreadyExists, kitname); return; } kit = new KitData(); var kitinfo = new KitInfo(args); kit.Name = kitname; kit.Description = description; kit.Permission = kitinfo.GetVariable("permission"); kit.Cooldown = Convert.ToInt32(kitinfo.GetVariable("cooldown")); kit.Uses = Convert.ToInt32(kitinfo.GetVariable("uses")); kit.UsesReset = Convert.ToInt32(kitinfo.GetVariable("reset")); kit.Stacks = 0; SendMessage(player, AKitCreated, kitname); if (kitinfo.HasVariable("inventory")) { var inventory = player.CurrentCharacter.Entity.GetContainerOfType(CollectionTypes.Inventory); var itemCount = 0; foreach (var item in inventory.Contents.Where(item => item != null)) { itemCount++; kit.Items.Add(new KitItem(item.Name, item.StackAmount)); kit.Stacks++; } SendMessage(player, AKitCreatedInvFlag, itemCount); } kitsdata.Add(kitname, kit); storedData.KitsData.Add(kit); }