public void KickFurniture(KissableFurniture _KissableFurniture) { Vector2 forceDirection; if(FacingRight) forceDirection = new Vector3(Mathf.Abs(interactTrigger.offset.x), interactTrigger.offset.y, 0); else forceDirection = new Vector3(interactTrigger.offset.x, interactTrigger.offset.y, 0); forceDirection += ((Vector2)_KissableFurniture.transform.position - (Vector2)transform.position); _KissableFurniture.Kick(forceDirection.normalized * kickForce); timeBetweenFurnitureKick = 0.5f; //Furniture Kick Sound //soundManager.SOUND_MAN.playSound("Play_Item_Pick_Up", gameObject); }