static void consumeMoveAction(Kingmaker.Controllers.Combat.UnitCombatState combat_state)
 {
     if (combat_state.Cooldown.MoveAction > 0.0f)
     {
         combat_state.Cooldown.StandardAction = 6.0f;
         combat_state.Cooldown.MoveAction     = 6.0f;
     }
     else
     {
         combat_state.Cooldown.MoveAction = 3.0f;
     }
 }
 static bool cannotChangeEquipment(Kingmaker.Controllers.Combat.UnitCombatState combat_state)
 {
     return(combat_state.HasCooldownForCommand(UnitCommand.CommandType.Standard) && combat_state.HasCooldownForCommand(UnitCommand.CommandType.Move));
 }