public ScenarioKingdomItem(ScenarioKingdom model, KingdomId kingdom, string kingdomName) { Kingdom = kingdomName; _kingdomId = kingdom; _model = model; ShowSummaryCommand = new RelayCommand(() => ShowArmySummary?.Invoke(Army)); }
public static void Render(this IConsole console, Kingdom kingdom, KingdomId id) { console.WriteTitle($"{id}"); console.WriteProperty("Name", kingdom.Name); console.WriteProperty("Battle Config", kingdom.BattleConfig); console.WriteProperty("Can Battle", "\n - " + string.Join("\n - ", kingdom.MapConnections)); }
public void SetModel(KingdomId id, Kingdom model) { Id = id; _model = model; RaiseAllPropertiesChanged(); }
public HabitatItem(Pokemon pokemon, KingdomId kingdom, string kingdomName) { _kingdom = kingdom; _model = pokemon; KingdomName = kingdomName; }
public StartKingdomItem(Episode episode, KingdomId kingdom, string kingdomName) { _kingdom = kingdom; _model = episode; KingdomName = kingdomName; }
public void SetArmy(KingdomId kingdom, int armyId) { SetByte((int)kingdom, (byte)armyId); }
public int GetArmy(KingdomId kingdom) { return(GetByte((int)kingdom)); }