public static float GetEffectiveStrength(this Kingdom kingdom, Kingdom kingdomToToggle) { return(kingdom.TotalStrength / Math.Max(1, kingdom.GetNumberOfWars() - (kingdom.IsAtWarWith(kingdomToToggle) ? 1 : -1))); }
public static float GetEffectiveStrength(this Kingdom kingdom) { return(kingdom.TotalStrength / Math.Max(1, kingdom.GetNumberOfWars())); }