static void Main() { Handler handler = new Handler(); string kingName = Console.ReadLine(); string guards = Console.ReadLine(); string footmen = Console.ReadLine(); IKing king = new King(kingName); king.GotAttacked += handler.On_King_GotAttacked; king.GetSomeoneKilled += handler.On_King_GetSomeOneKilled; king.RegisterGuard(guards); king.RegisterFootman(footmen); string[] input = Console.ReadLine().Split(); while (input[0] != "End") { if (input[0].ToLower() == "attack") { king.GetAttacked(); } else if (input[0].ToLower() == "kill") { string name = input[1]; king.Murder(name); } input = Console.ReadLine().Split(); } }
static void Main() { King king = SetupKing(); string input = Console.ReadLine(); while (input != "End") { string[] commandTokens = input.Split(' ', StringSplitOptions.RemoveEmptyEntries); switch (commandTokens[0]) { case "Attack": king.GetAttacked(); break; case "Kill": Subject subject = king.Subjects.First(s => s.Name == commandTokens[1]); subject.Die(); king.KillSubject(subject); break; } input = Console.ReadLine(); } }