public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " detected"; if (gesture == KinectGestures.Gestures.Click) { sGestureText += string.Format(" at ({0:F1}, {1:F1})", screenPos.x, screenPos.y); } if (GestureInfo != null) { GestureInfo.GetComponent <GUIText>().text = sGestureText; } progressDisplayed = false; return(true); }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " detected"; Debug.Log(sGestureText); if (gesture == KinectGestures.Gestures.SwipeLeft) { swipeLeft = true; } else if (gesture == KinectGestures.Gestures.SwipeRight) { swipeRight = true; } else if (gesture == KinectGestures.Gestures.SwipeUp) { swipeUp = true; } else if (gesture == KinectGestures.Gestures.SwipeDown) { swipeDown = true; } else if (gesture == KinectGestures.Gestures.Click) { click = true; } else if (gesture == KinectGestures.Gestures.Jump) { jump = true; } else if (gesture == KinectGestures.Gestures.Squat) { squat = true; } else if (gesture == KinectGestures.Gestures.Tpose) { tPose = true; } return(true); }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " detected"; if (GestureInfo != null) { GestureInfo.GetComponent <GUIText>().text = sGestureText; } if (gesture == KinectGestures.Gestures.SwipeLeft) { swipeLeft = true; } else if (gesture == KinectGestures.Gestures.SwipeRight) { swipeRight = true; } else if (gesture == KinectGestures.Gestures.SwipeDown) { swipeDown = true; } else if (gesture == KinectGestures.Gestures.SwipeUp) { swipeUp = true; } else if (gesture == KinectGestures.Gestures.Click) { click = true; } else if (gesture == KinectGestures.Gestures.Wave) { wave = true; } else if (gesture == KinectGestures.Gestures.Jump) { jump = true; } ContarTempo(""); return(true); }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " detected"; if (GestureInfo != null) { GestureInfo.GetComponent <GUIText>().text = sGestureText; Debug.Log("[제스쳐감지] : " + sGestureText); } // if (gesture == KinectGestures.Gestures.SwipeLeft) // swipeLeft = true; // else if (gesture == KinectGestures.Gestures.SwipeRight) // swipeRight = true; if (gesture == KinectGestures.Gestures.SwingForward) { swingForward = true; } if (gesture == KinectGestures.Gestures.SwingBackward) { swingBackward = true; } if (gesture == KinectGestures.Gestures.SwingTopdown) { swingTopDown = true; } if (gesture == KinectGestures.Gestures.RaiseLeftHand) { Debug.Log("raise hand"); startPosition = true; } setGestureText(gesture); return(true); }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { /* * string sGestureText = gesture + " detected"; * * if(gesture == KinectGestures.Gestures.Click) * sGestureText += string.Format(" at ({0:F1}, {1:F1})", screenPos.x, screenPos.y); * * if(GestureInfo != null) * GestureInfo.GetComponent<GUIText>().text = sGestureText; */ GestureInfo.GetComponent <GUIText> ().text = gesture + ""; string current_user = Session_app.current_user; string current_machine = Session_app.current_machine; string timeString = currentTime.time.ToString("yyyy-MM-dd HH-mm-ss");; if (gesture == KinectGestures.Gestures.Squat) { //save to database Debug.Log("Squat to database"); // Send User event data to Database postJson.PostData(004, current_user, timeString, current_machine); } if (gesture == KinectGestures.Gestures.Jump) { //save to database Debug.Log("Jump to database"); //Send User event data to Database postJson.PostData(004, current_user, timeString, current_machine); Session_app.incorrectPositions++; //positionText.GetComponent<GUIText> ().text = Session_app.incorrectPositions +" Incorrect Positions"; } progressDisplayed = false; return(true); }
/*特別な関節あればこっちをつかってる 基本的な用途は上のと同じ*/ // Apply the rotations tracked by kinect to a special joint protected void TransformSpecialBone(uint userId, KinectWrapper.NuiSkeletonPositionIndex joint, KinectWrapper.NuiSkeletonPositionIndex jointParent, int boneIndex, Vector3 baseDir, bool flip) { Transform boneTransform = bones[boneIndex]; if (boneTransform == null || kinectManager == null) { return; } if (!kinectManager.IsJointTracked(userId, (int)joint) || !kinectManager.IsJointTracked(userId, (int)jointParent)) { return; } Vector3 jointDir = kinectManager.GetDirectionBetweenJoints(userId, (int)jointParent, (int)joint, false, true); Quaternion jointRotation = jointDir != Vector3.zero ? Quaternion.FromToRotation(baseDir, jointDir) : Quaternion.identity; // if(!flip) // { // Vector3 mirroredAngles = jointRotation.eulerAngles; // mirroredAngles.y = -mirroredAngles.y; // mirroredAngles.z = -mirroredAngles.z; // // jointRotation = Quaternion.Euler(mirroredAngles); // } if (jointRotation != Quaternion.identity) { // Smoothly transition to the new rotation Quaternion newRotation = Kinect2AvatarRot(jointRotation, boneIndex); if (smoothFactor != 0f) { boneTransform.rotation = Quaternion.Slerp(boneTransform.rotation, newRotation, smoothFactor * Time.deltaTime); } else { boneTransform.rotation = newRotation; } } }
public bool GestureCancelled(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint) { if (progressDisplayed) { // clear the progress info if (GestureInfo != null) { GestureInfo.GetComponent <TextMeshProUGUI>().text = String.Empty; } if (MouseInfo != null) { MouseInfo.GetComponent <TextMeshProUGUI>().text = String.Empty; } progressDisplayed = false; } return(true); }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " detected"; if (GestureInfo != null) { GestureInfo.GetComponent <GUIText>().text = sGestureText; } /* if (gesture == KinectGestures.Gestures.SwipeLeft) * swipeLeft = true; * else if (gesture == KinectGestures.Gestures.SwipeRight) * swipeRight = true; * else*/if (gesture == KinectGestures.Gestures.Wheel) { wheel = true; } return(true); }
/*ここはめっちゃ大事そう*/ /*ボーンを動かしてるけど、どこで参照しているのやら * boneTransformがbones[index]の参照になっているんかな? あとで調べる*/ /*その場合ここでunityちゃんのボーンの角度(位置も?)変えてる*/ // Apply the rotations tracked by kinect to the joints. protected void TransformBone(uint userId, KinectWrapper.NuiSkeletonPositionIndex joint, int boneIndex, bool flip) { Transform boneTransform = bones[boneIndex]; //unityちゃんのボーンの位置とか入れる if (boneTransform == null || kinectManager == null) //ボーンなかったりkinectついてなかったらパス { return; } int iJoint = (int)joint; //関節数をいれる 変換できんかったら−なるんかな? if (iJoint < 0) { return; } /*ここからメイン*/ //ここでユーザーのある関節の角度ゲットしてる? Quaternion jointRotation = kinectManager.GetJointOrientation(userId, iJoint, flip); //取得できなかったらreturn if (jointRotation == Quaternion.identity) { return; } //ここでユーザーのさっきの情報使ってユーザーの回転角度ゲットしてる // Smoothly transition to the new rotation Quaternion newRotation = Kinect2AvatarRot(jointRotation, boneIndex); //前のボーンから今のボーンに移るまでの補完方法 smoothFactorが0以外なら計算時間かかるけどスムーズに動く if (smoothFactor != 0f) { boneTransform.rotation = Quaternion.Slerp(boneTransform.rotation, newRotation, smoothFactor * Time.deltaTime); } //ないなら強引に新しい位置にかえる else { boneTransform.rotation = newRotation; } }
// Update the avatar each frame. public void UpdateAvatar(uint UserID) { if (!transform.gameObject.activeInHierarchy) { return; } // Get the KinectManager instance if (kinectManager == null) { kinectManager = KinectManager.Instance; } // move the avatar to its Kinect position MoveAvatar(UserID); for (var boneIndex = 0; boneIndex < bones.Length; boneIndex++) { if (!bones[boneIndex]) { continue; } if (boneIndex2JointMap.ContainsKey(boneIndex)) { KinectWrapper.NuiSkeletonPositionIndex joint = !mirroredMovement ? boneIndex2JointMap[boneIndex] : boneIndex2MirrorJointMap[boneIndex]; TransformBone(UserID, joint, boneIndex, !mirroredMovement); } else if (specIndex2JointMap.ContainsKey(boneIndex)) { // special bones (clavicles) List <KinectWrapper.NuiSkeletonPositionIndex> alJoints = !mirroredMovement ? specIndex2JointMap[boneIndex] : specIndex2MirrorJointMap[boneIndex]; if (alJoints.Count >= 2) { //Vector3 baseDir = alJoints[0].ToString().EndsWith("Left") ? Vector3.left : Vector3.right; //TransformSpecialBone(UserID, alJoints[0], alJoints[1], boneIndex, baseDir, !mirroredMovement); } } } }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " detected"; if (GestureInfo != null) { GestureInfo.guiText.text = sGestureText; } if (gesture == KinectGestures.Gestures.SwipeLeft) { swipeLeft = true; } else if (gesture == KinectGestures.Gestures.SwipeRight) { swipeRight = true; } return(true); }
// Apply the rotations tracked by kinect to the joints. protected void TransformBone(uint userId, KinectWrapper.NuiSkeletonPositionIndex joint, int boneIndex, bool flip) { if (Hooked) { return; } Transform boneTransform = bones[boneIndex]; if (boneTransform == null || kinectManager == null) { return; } int iJoint = (int)joint; if (iJoint < 0) { return; } // Get Kinect joint orientation Quaternion jointRotation = kinectManager.GetJointOrientation(userId, iJoint, flip); if (jointRotation == Quaternion.identity) { return; } // Smoothly transition to the new rotation Quaternion newRotation = Kinect2AvatarRot(jointRotation, boneIndex); if (smoothFactor != 0f) { boneTransform.rotation = Quaternion.Slerp(boneTransform.rotation, newRotation, smoothFactor * Time.deltaTime); } else { boneTransform.rotation = newRotation; } }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " detected"; if (GestureInfo != null) { // GestureInfo.GetComponent<GUIText>().text = sGestureText; } if (gesture == KinectGestures.Gestures.ThrowRight) { ThrowRight = true; } if (gesture == KinectGestures.Gestures.RaiseLeftHand) { riseLeftHand = true; } return(true); }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " detected"; if (gesture == KinectGestures.Gestures.Click) { Debug.Log("Click"); } if (gesture == KinectGestures.Gestures.RaiseLeftHand) { Debug.Log("hand raised"); } if (GestureInfo != null) { GestureInfo.GetComponent <GUIText>().text = sGestureText; } progressDisplayed = false; return(true); }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " Detectado"; if (GestureInfo != null) { GestureInfo.GetComponent<GUIText>().text = sGestureText; } if (gesture == KinectGestures.Gestures.Joe) { Joe = true; contador++; Debug.Log(contador); } if (contador == 3) { SceneManager.LoadScene("Joe"); } return true; }
public void GestureInProgress(uint userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { //GestureInfo.guiText.text = string.Format("{0} Progress: {1:F1}%", gesture, (progress * 100)); if (gesture == KinectGestures.Gestures.Click && progress > 0.3f) { string sGestureText = string.Format("{0} {1:F1}% complete", gesture, progress * 100); progressDisplayed = true; } else if ((gesture == KinectGestures.Gestures.ZoomOut || gesture == KinectGestures.Gestures.ZoomIn) && progress > 0.5f) { string sGestureText = string.Format("{0} detected, zoom={1:F1}%", gesture, screenPos.z * 100); progressDisplayed = true; } else if (gesture == KinectGestures.Gestures.Wheel && progress > 0.5f) { string sGestureText = string.Format("{0} detected, angle={1:F1} deg", gesture, screenPos.z); progressDisplayed = true; } }
// Aplicar la rotacion rastreada por el kinect a los joints. protected void TransformBone(uint userId, KinectWrapper.NuiSkeletonPositionIndex joint, int boneIndex, bool flip) { Transform boneTransform = bones[boneIndex]; if (boneTransform == null || kinectManager == null) { return; } int iJoint = (int)joint; if (iJoint < 0) { return; } // Obtiene la orientacion de los Joints de kinect. Quaternion jointRotation = kinectManager.GetJointOrientation(userId, iJoint, flip); if (jointRotation == Quaternion.identity) { return; } // Transforma de manera suave (smooth) a la nueva rotación. Quaternion newRotation = Kinect2AvatarRot(jointRotation, boneIndex); //Camera.main.transform.rotation = jointRotation; if (smoothFactor != 0f) { boneTransform.rotation = Quaternion.Slerp(boneTransform.rotation, newRotation, smoothFactor * Time.deltaTime); } else { boneTransform.rotation = newRotation; } }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " detected"; if (gesture == KinectGestures.Gestures.RaiseRightHand) //check if Escape key/Back key is pressed { Application.LoadLevel(1); } if (gesture == KinectGestures.Gestures.Click) { sGestureText += string.Format(" at ({0:F1}, {1:F1})", screenPos.x, screenPos.y); } if (GestureInfo != null) { GestureInfo.GetComponent <GUIText>().text = sGestureText; } progressDisplayed = false; return(true); }
public bool GestureCancelled(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint) { // don't do anything here, just reset the gesture state return(true); }
public void GestureInProgress(uint userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { // don't do anything here }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { switch (gesture) { case KinectGestures.Gestures.SwipeRight: dresses[activeIndex].SetActive(false); activeIndex = (activeIndex + 1) % dresses.Count; dresses[activeIndex].SetActive(true); break; case KinectGestures.Gestures.SwipeLeft: dresses[activeIndex].SetActive(false); activeIndex = (activeIndex - 1) % dresses.Count; dresses[activeIndex].SetActive(true); break; } return(true); }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " detected"; if (gesture == KinectGestures.Gestures.Jump) { DefenderManager.Jump(userId, players.Count); } GestureInfo.text = sGestureText; return(true); }
public void GestureInProgress(uint userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { //throw new System.NotImplementedException(); }
public void GestureInProgress(uint userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " in progress"; }
public void GestureInProgress(uint userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { //GestureInfo.guiText.text = string.Format("{0} Progress: {1:F1}%", gesture, (progress * 100)); if (gesture == KinectGestures.Gestures.Click && progress > 0.3f) { string sGestureText = "";// string.Format ("{0} {1:F1}% complete", gesture, progress * 100); if (MouseInfo != null) { if (gesture == KinectGestures.Gestures.Click) { if (progress < 0.2) { sGestureText = " 5"; } else if (progress < 0.4) { sGestureText = "4"; } else if (progress < 0.6) { sGestureText = "3"; } else if (progress < 0.8) { sGestureText = "2"; } else if (progress < 0.85) { sGestureText = "1"; } else if (progress < 0.99) { sGestureText = "0"; } else { sGestureText = ""; } MouseInfo.GetComponent <TextMeshProUGUI>().text = sGestureText; } } progressDisplayed = true; } else if ((gesture == KinectGestures.Gestures.ZoomOut || gesture == KinectGestures.Gestures.ZoomIn) && progress > 0.5f) { string sGestureText = string.Format("{0} detected, zoom={1:F1}%", gesture, screenPos.z * 100); if (GestureInfo != null) { GestureInfo.GetComponent <TextMeshProUGUI>().text = sGestureText; } progressDisplayed = true; } else if (gesture == KinectGestures.Gestures.Wheel && progress > 0.5f) { string sGestureText = string.Format("{0} detected, angle={1:F1} deg", gesture, screenPos.z); if (GestureInfo != null) { GestureInfo.GetComponent <TextMeshProUGUI>().text = sGestureText; } progressDisplayed = true; } }
public virtual void GestureInProgress(uint userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { }
// Update the avatar each frame. public void UpdateAvatar(uint UserID) { PlayerDetected = true; if (!transform.gameObject.activeInHierarchy) { return; } // Get the KinectManager instance if (kinectManager == null) { kinectManager = KinectManager.Instance; } // for rendering the head //**************************************** // TODO: make it so it is mirrored when avatar controller mirror is on, off when off. if (rawImage) { rawImage.texture = kinectManager.GetUsersClrTex(); int HeadIndex = (int)TrackedHead; if (kinectManager.IsJointTracked(UserID, HeadIndex)) { Vector3 posJoint = kinectManager.GetRawSkeletonJointPos(UserID, HeadIndex); if (posJoint != Vector3.zero) { // 3d position to depth Vector2 posDepth = kinectManager.GetDepthMapPosForJointPos(posJoint); // depth pos to color pos Vector2 posColor = kinectManager.GetColorMapPosForDepthPos(posDepth); float UVrecPosX = (float)posColor.x / KinectWrapper.Constants.ColorImageWidth; float UVrecPosY = (float)posColor.y / KinectWrapper.Constants.ColorImageHeight; UVrecPosX -= HeadImageWidth / 2.5f; UVrecPosY -= HeadImageHeight / 2f; // Vector3 localPos = new Vector3(scaleX * 10f - 5f, 0f, scaleY * 10f - 5f); // 5f is 1/2 of 10f - size of the plane // Vector3 vPosOverlay = backgroundImage.transform.TransformPoint(localPos); //Vector3 vPosOverlay = BottomLeft + ((vRight * scaleX) + (vUp * scaleY)); rawImage.uvRect = new Rect(Mathf.Lerp(rawImage.uvRect.x, UVrecPosX, smoothFactor * Time.deltaTime), Mathf.Lerp(rawImage.uvRect.y, UVrecPosY, smoothFactor * Time.deltaTime), HeadImageHeight, HeadImageWidth); // Vector3 vPosOverlay = Camera.main.ViewportToWorldPoint(new Vector3(scaleX, scaleY, distanceToCamera)); // OverlayObject.transform.position = Vector3.Lerp(OverlayObject.transform.position, vPosOverlay, smoothFactor * Time.deltaTime); } } } //**************************** // move the avatar to its Kinect position MoveAvatar(UserID); for (var boneIndex = 0; boneIndex < bones.Length; boneIndex++) { if (!bones[boneIndex]) { continue; } if (boneIndex2JointMap.ContainsKey(boneIndex)) { KinectWrapper.NuiSkeletonPositionIndex joint = !mirroredMovement ? boneIndex2JointMap[boneIndex] : boneIndex2MirrorJointMap[boneIndex]; TransformBone(UserID, joint, boneIndex, !mirroredMovement); } else if (specIndex2JointMap.ContainsKey(boneIndex)) { // special bones (clavicles) List <KinectWrapper.NuiSkeletonPositionIndex> alJoints = !mirroredMovement ? specIndex2JointMap[boneIndex] : specIndex2MirrorJointMap[boneIndex]; if (alJoints.Count >= 2) { //Vector3 baseDir = alJoints[0].ToString().EndsWith("Left") ? Vector3.left : Vector3.right; //TransformSpecialBone(UserID, alJoints[0], alJoints[1], boneIndex, baseDir, !mirroredMovement); } } } }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { string sGestureText = gesture + " Detectado"; if (GestureInfo != null) { GestureInfo.GetComponent <GUIText>().text = sGestureText; } if (gesture == KinectGestures.Gestures.Musibidachi) { Musibidachi = true; contador1++; Debug.Log(contador1); ActualizarContador(); } else if (gesture == KinectGestures.Gestures.Joe) { Joe = true; contador2++; ActualizarContador(); } else if (gesture == KinectGestures.Gestures.Zenkutsu) { Zenkutsu = true; contador3++; ActualizarContador(); } else if (gesture == KinectGestures.Gestures.Kokutsu) { Kokutsu = true; contador4++; ActualizarContador(); } else if (gesture == KinectGestures.Gestures.Tsuki) { Tsuki = true; contador5++; ActualizarContador(); } else if (gesture == KinectGestures.Gestures.OiZuki) { OiZuki = true; contador6++; ActualizarContador(); } else if (gesture == KinectGestures.Gestures.Uke) { Uke = true; contador7++; ActualizarContador(); } else if (gesture == KinectGestures.Gestures.AgeUke) { AgeUke = true; contador8++; ActualizarContador(); } if (MovActual == 1 && contador1 == 3) { Debug.Log("Musi Completo"); LoginController.Movimiento = 2; ActualizarMovimiento(1); DestroyImmediate(Camera.main.gameObject); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } else if (MovActual == 2 && contador2 == 3) { LoginController.Movimiento = 3; ActualizarMovimiento(2); DestroyImmediate(Camera.main.gameObject); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } else if (MovActual == 3 && contador3 == 3) { LoginController.Movimiento = 4; ActualizarMovimiento(3); DestroyImmediate(Camera.main.gameObject); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } else if (MovActual == 4 && contador4 == 3) { LoginController.Movimiento = 5; ActualizarMovimiento(4); DestroyImmediate(Camera.main.gameObject); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } else if (MovActual == 5 && contador5 == 3) { LoginController.Movimiento = 6; ActualizarMovimiento(5); DestroyImmediate(Camera.main.gameObject); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } else if (MovActual == 6 && contador6 == 3) { LoginController.Movimiento = 7; ActualizarMovimiento(6); DestroyImmediate(Camera.main.gameObject); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } else if (MovActual == 7 && contador7 == 3) { LoginController.Movimiento = 8; ActualizarMovimiento(7); DestroyImmediate(Camera.main.gameObject); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } else if (MovActual == 8 && contador8 == 3) { ActualizarMovimiento(8); DestroyImmediate(Camera.main.gameObject); SceneManager.LoadScene("ModulosEntrenamiento"); } return(true); }
public bool GestureCompleted(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint, Vector3 screenPos) { return(true); }
public bool GestureCancelled(uint userId, int userIndex, KinectGestures.Gestures gesture, KinectWrapper.NuiSkeletonPositionIndex joint) { return(true); }