static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); RenderForm form = new RenderForm("Kinect Camera Joint sample"); RenderDevice device = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport | DeviceCreationFlags.Debug); RenderContext context = new RenderContext(device); DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle); DX11DepthStencil depthStencil = new DX11DepthStencil(device, swapChain.Width, swapChain.Height, eDepthFormat.d24s8); //VertexShader vertexShader = ShaderCompiler.CompileFromFile<VertexShader>(device, "ColorJointView.fx", "VS"); SharpDX.D3DCompiler.ShaderSignature signature; VertexShader vertexShader = ShaderCompiler.CompileFromFile(device, "CameraJointView.fx", "VS_Color", out signature); PixelShader pixelShader = ShaderCompiler.CompileFromFile <PixelShader>(device, "CameraJointView.fx", "PS_Color"); VertexShader vertexShaderLine = ShaderCompiler.CompileFromFile <VertexShader>(device, "CameraJointView.fx", "VS"); PixelShader pixelShaderLine = ShaderCompiler.CompileFromFile <PixelShader>(device, "CameraJointView.fx", "PS_White"); JointTableIndexBuffer indexBuffer = new JointTableIndexBuffer(device, 6); DX11IndexedGeometry cube = device.Primitives.Box(new Box() { Size = new Vector3(0.05f) }); DX11InstancedIndexedDrawer drawer = new DX11InstancedIndexedDrawer(); cube.AssignDrawer(drawer); InputLayout layout; var bc = new ShaderBytecode(signature); cube.ValidateLayout(bc, out layout); KinectSensor sensor = KinectSensor.GetDefault(); sensor.Open(); Color4[] statusColor = new Color4[] { Color.Red, Color.Yellow, Color.Green }; cbCamera camera = new cbCamera(); camera.Projection = Matrix.PerspectiveFovLH(1.57f, 1.3f, 0.1f, 100.0f); camera.View = Matrix.Translation(0.0f, 0.0f, 2.0f); camera.Projection.Transpose(); camera.View.Transpose(); ConstantBuffer <cbCamera> cameraBuffer = new ConstantBuffer <cbCamera>(device); cameraBuffer.Update(context, ref camera); DX11StructuredBuffer colorTableBuffer = DX11StructuredBuffer.CreateImmutable <Color4>(device, statusColor); bool doQuit = false; bool doUpload = false; int bodyCount = 0; KinectBody[] bodyFrame = null; BodyCameraPositionBuffer positionBuffer = new BodyCameraPositionBuffer(device); BodyJointStatusBuffer statusBuffer = new BodyJointStatusBuffer(device); KinectSensorBodyFrameProvider provider = new KinectSensorBodyFrameProvider(sensor); provider.FrameReceived += (sender, args) => { bodyFrame = args.FrameData; doUpload = true; }; form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape) { doQuit = true; } }; context.Context.OutputMerger.DepthStencilState = device.DepthStencilStates.LessReadWrite; context.Context.Rasterizer.State = device.RasterizerStates.BackCullSolid; RenderLoop.Run(form, () => { if (doQuit) { form.Dispose(); return; } if (doUpload) { var tracked = bodyFrame.TrackedOnly(); bodyCount = tracked.Count(); positionBuffer.Copy(context, tracked); statusBuffer.Copy(context, tracked); drawer.InstanceCount = tracked.Count() * Microsoft.Kinect.Body.JointCount; } context.RenderTargetStack.Push(depthStencil, false, swapChain); context.Context.ClearRenderTargetView(swapChain.RenderView, SharpDX.Color.Black); depthStencil.Clear(context); /*Position buffer and cbuffers are the same data and in same slot, * so we bind them only once*/ context.Context.VertexShader.SetShaderResource(0, positionBuffer.ShaderView); context.Context.VertexShader.SetConstantBuffer(0, cameraBuffer.Buffer); //Draw lines context.Context.PixelShader.Set(pixelShaderLine); context.Context.VertexShader.Set(vertexShaderLine); //Attach index buffer, null topology since we fetch indexBuffer.AttachWithLayout(context); indexBuffer.Draw(context, bodyCount); //Draw cubes cube.Bind(context, layout); context.Context.VertexShader.Set(vertexShader); context.Context.PixelShader.Set(pixelShader); context.Context.VertexShader.SetShaderResource(1, statusBuffer.ShaderView); context.Context.VertexShader.SetShaderResource(2, colorTableBuffer.ShaderView); cube.Draw(context); context.RenderTargetStack.Pop(); swapChain.Present(0, SharpDX.DXGI.PresentFlags.None); }); swapChain.Dispose(); depthStencil.Dispose(); context.Dispose(); device.Dispose(); positionBuffer.Dispose(); statusBuffer.Dispose(); colorTableBuffer.Dispose(); cameraBuffer.Dispose(); provider.Dispose(); cube.Dispose(); layout.Dispose(); pixelShader.Dispose(); vertexShader.Dispose(); pixelShaderLine.Dispose(); vertexShaderLine.Dispose(); indexBuffer.Dispose(); sensor.Close(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); RenderForm form = new RenderForm("Kinect Simple hd face sample"); RenderDevice device = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport | DeviceCreationFlags.Debug); RenderContext context = new RenderContext(device); DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle); VertexShader vertexShader = ShaderCompiler.CompileFromFile <VertexShader>(device, "HdFaceView.fx", "VS"); PixelShader pixelShader = ShaderCompiler.CompileFromFile <PixelShader>(device, "HdFaceView.fx", "PS"); HdFaceIndexBuffer faceIndexBuffer = new HdFaceIndexBuffer(device, 1); DynamicHdFaceStructuredBuffer faceVertexBuffer = new DynamicHdFaceStructuredBuffer(device, 1); KinectSensor sensor = KinectSensor.GetDefault(); sensor.Open(); cbCamera camera = new cbCamera(); camera.Projection = Matrix.PerspectiveFovLH(1.57f * 0.5f, 1.3f, 0.01f, 100.0f); camera.View = Matrix.Translation(0.0f, 0.0f, 0.5f); camera.Projection.Transpose(); camera.View.Transpose(); ConstantBuffer <cbCamera> cameraBuffer = new ConstantBuffer <cbCamera>(device); cameraBuffer.Update(context, ref camera); bool doQuit = false; bool doUpload = false; KinectBody[] bodyFrame = null; KinectSensorBodyFrameProvider provider = new KinectSensorBodyFrameProvider(sensor); form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape) { doQuit = true; } }; FaceModel currentFaceModel = new FaceModel(); FaceAlignment currentFaceAlignment = new FaceAlignment(); SingleHdFaceProcessor hdFaceProcessor = new SingleHdFaceProcessor(sensor); hdFaceProcessor.HdFrameReceived += (sender, args) => { currentFaceModel = args.FaceModel; currentFaceAlignment = args.FaceAlignment; doUpload = true; }; provider.FrameReceived += (sender, args) => { bodyFrame = args.FrameData; var body = bodyFrame.TrackedOnly().ClosestBodies().FirstOrDefault(); if (body != null) { hdFaceProcessor.AssignBody(body); } else { hdFaceProcessor.Suspend(); } }; context.Context.Rasterizer.State = device.RasterizerStates.WireFrame; RenderLoop.Run(form, () => { if (doQuit) { form.Dispose(); return; } if (doUpload) { var vertices = currentFaceModel.CalculateVerticesForAlignment(currentFaceAlignment).ToArray(); faceVertexBuffer.Copy(context, vertices); doUpload = false; } context.Context.ClearRenderTargetView(swapChain.RenderView, SharpDX.Color.Black); if (hdFaceProcessor.IsValid) { context.RenderTargetStack.Push(swapChain); context.Context.VertexShader.SetShaderResource(0, faceVertexBuffer.ShaderView); context.Context.VertexShader.SetConstantBuffer(0, cameraBuffer.Buffer); //Draw lines context.Context.PixelShader.Set(pixelShader); context.Context.VertexShader.Set(vertexShader); //Attach index buffer, null topology since we fetch faceIndexBuffer.AttachWithLayout(context); faceIndexBuffer.Draw(context, 1); context.RenderTargetStack.Pop(); } swapChain.Present(0, SharpDX.DXGI.PresentFlags.None); }); swapChain.Dispose(); context.Dispose(); device.Dispose(); cameraBuffer.Dispose(); faceIndexBuffer.Dispose(); faceVertexBuffer.Dispose(); provider.Dispose(); pixelShader.Dispose(); vertexShader.Dispose(); hdFaceProcessor.Dispose(); sensor.Close(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); RenderForm form = new RenderForm("Kinect RGB Joint sample"); RenderDevice device = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport | DeviceCreationFlags.Debug); RenderContext context = new RenderContext(device); DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle); //VertexShader vertexShader = ShaderCompiler.CompileFromFile<VertexShader>(device, "ColorJointView.fx", "VS"); SharpDX.D3DCompiler.ShaderSignature signature; VertexShader vertexShader = ShaderCompiler.CompileFromFile(device, "ColorJointView.fx", "VS_Color", out signature); PixelShader pixelShader = ShaderCompiler.CompileFromFile <PixelShader>(device, "ColorJointView.fx", "PS_Color"); DX11IndexedGeometry circle = device.Primitives.Segment(new Segment() { Resolution = 32 }); DX11InstancedIndexedDrawer drawer = new DX11InstancedIndexedDrawer(); circle.AssignDrawer(drawer); InputLayout layout; var bc = new ShaderBytecode(signature); circle.ValidateLayout(bc, out layout); KinectSensor sensor = KinectSensor.GetDefault(); sensor.Open(); Color4[] statusColor = new Color4[] { Color.Red, Color.Yellow, Color.Green }; //Note cbuffer should have a minimum size of 16 bytes, so we create verctor4 instead of vector2 SharpDX.Vector4 jointSize = new SharpDX.Vector4(0.04f, 0.07f, 0.0f, 1.0f); ConstantBuffer <SharpDX.Vector4> cbSize = new ConstantBuffer <SharpDX.Vector4>(device); cbSize.Update(context, ref jointSize); DX11StructuredBuffer colorTableBuffer = DX11StructuredBuffer.CreateImmutable <Color4>(device, statusColor); bool doQuit = false; bool doUpload = false; bool uploadImage = false; KinectBody[] bodyFrame = null; BodyColorPositionBuffer positionBuffer = new BodyColorPositionBuffer(device); BodyJointStatusBuffer statusBuffer = new BodyJointStatusBuffer(device); KinectSensorBodyFrameProvider provider = new KinectSensorBodyFrameProvider(sensor); provider.FrameReceived += (sender, args) => { bodyFrame = args.FrameData; doUpload = true; }; ColorRGBAFrameData rgbFrame = null; DynamicColorRGBATexture colorTexture = new DynamicColorRGBATexture(device); KinectSensorColorRGBAFrameProvider colorProvider = new KinectSensorColorRGBAFrameProvider(sensor); colorProvider.FrameReceived += (sender, args) => { rgbFrame = args.FrameData; uploadImage = true; }; form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape) { doQuit = true; } }; RenderLoop.Run(form, () => { if (doQuit) { form.Dispose(); return; } if (doUpload) { var tracked = bodyFrame.TrackedOnly(); var colorSpace = tracked.Select(kb => new ColorSpaceKinectJoints(kb, sensor.CoordinateMapper)); positionBuffer.Copy(context, colorSpace); statusBuffer.Copy(context, tracked); drawer.InstanceCount = colorSpace.Count() * Microsoft.Kinect.Body.JointCount; } if (uploadImage) { colorTexture.Copy(context, rgbFrame); } context.RenderTargetStack.Push(swapChain); context.Context.ClearRenderTargetView(swapChain.RenderView, SharpDX.Color.Black); device.Primitives.ApplyFullTri(context, colorTexture.ShaderView); device.Primitives.FullScreenTriangle.Draw(context); circle.Bind(context, layout); context.Context.PixelShader.Set(pixelShader); context.Context.VertexShader.Set(vertexShader); context.Context.VertexShader.SetShaderResource(0, positionBuffer.ShaderView); context.Context.VertexShader.SetShaderResource(1, statusBuffer.ShaderView); context.Context.VertexShader.SetShaderResource(2, colorTableBuffer.ShaderView); context.Context.VertexShader.SetConstantBuffer(0, cbSize.Buffer); circle.Draw(context); context.RenderTargetStack.Pop(); swapChain.Present(0, SharpDX.DXGI.PresentFlags.None); }); swapChain.Dispose(); context.Dispose(); device.Dispose(); colorProvider.Dispose(); colorTexture.Dispose(); positionBuffer.Dispose(); statusBuffer.Dispose(); colorTableBuffer.Dispose(); cbSize.Dispose(); provider.Dispose(); circle.Dispose(); layout.Dispose(); pixelShader.Dispose(); vertexShader.Dispose(); sensor.Close(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); RenderForm form = new RenderForm("Kinect multiple hd faces projected to rgb"); RenderDevice device = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport | DeviceCreationFlags.Debug); RenderContext context = new RenderContext(device); DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle); VertexShader vertexShader = ShaderCompiler.CompileFromFile <VertexShader>(device, "ProjectedHdFaceView.fx", "VS"); PixelShader pixelShader = ShaderCompiler.CompileFromFile <PixelShader>(device, "ProjectedHdFaceView.fx", "PS"); int maxFaceCount = Consts.MaxBodyCount; int faceVertexCount = (int)Microsoft.Kinect.Face.FaceModel.VertexCount; var vertRgbTempBuffer = new ColorSpacePoint[faceVertexCount]; ColorSpacePoint[] facePoints = new ColorSpacePoint[faceVertexCount * maxFaceCount]; HdFaceIndexBuffer faceIndexBuffer = new HdFaceIndexBuffer(device, maxFaceCount); DynamicRgbSpaceFaceStructuredBuffer faceRgbBuffer = new DynamicRgbSpaceFaceStructuredBuffer(device, maxFaceCount); KinectSensor sensor = KinectSensor.GetDefault(); sensor.Open(); bool doQuit = false; bool invalidateFace = false; KinectSensorBodyFrameProvider provider = new KinectSensorBodyFrameProvider(sensor); BodyTrackingProcessor bodyTracker = new BodyTrackingProcessor(); MultipleHdFaceProcessor multiFace = new MultipleHdFaceProcessor(sensor, bodyTracker, maxFaceCount); form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape) { doQuit = true; } }; bool uploadColor = false; ColorRGBAFrameData currentData = null; DynamicColorRGBATexture colorTexture = new DynamicColorRGBATexture(device); KinectSensorColorRGBAFrameProvider colorProvider = new KinectSensorColorRGBAFrameProvider(sensor); colorProvider.FrameReceived += (sender, args) => { currentData = args.FrameData; uploadColor = true; }; provider.FrameReceived += (sender, args) => { bodyTracker.Next(args.FrameData); }; multiFace.OnFrameResultsChanged += (sender, args) => { invalidateFace = true; }; RenderLoop.Run(form, () => { if (doQuit) { form.Dispose(); return; } if (invalidateFace) { int offset = 0; foreach (var data in multiFace.CurrentResults) { var vertices = data.FaceModel.CalculateVerticesForAlignment(data.FaceAlignment).ToArray(); sensor.CoordinateMapper.MapCameraPointsToColorSpace(vertices, vertRgbTempBuffer); Array.Copy(vertRgbTempBuffer, 0, facePoints, offset, faceVertexCount); offset += faceVertexCount; } faceRgbBuffer.Copy(context, facePoints, multiFace.CurrentResults.Count * faceVertexCount); invalidateFace = false; } if (uploadColor) { colorTexture.Copy(context, currentData); uploadColor = false; } context.Context.ClearRenderTargetView(swapChain.RenderView, SharpDX.Color.Black); context.RenderTargetStack.Push(swapChain); context.Context.Rasterizer.State = device.RasterizerStates.BackCullSolid; context.Context.OutputMerger.BlendState = device.BlendStates.Disabled; device.Primitives.ApplyFullTri(context, colorTexture.ShaderView); device.Primitives.FullScreenTriangle.Draw(context); if (multiFace.CurrentResults.Count > 0) { context.Context.Rasterizer.State = device.RasterizerStates.WireFrame; context.Context.OutputMerger.BlendState = device.BlendStates.AlphaBlend; context.Context.VertexShader.SetShaderResource(0, faceRgbBuffer.ShaderView); //Draw lines context.Context.PixelShader.Set(pixelShader); context.Context.VertexShader.Set(vertexShader); //Attach index buffer, null topology since we fetch faceIndexBuffer.AttachWithLayout(context); faceIndexBuffer.Draw(context, multiFace.CurrentResults.Count); } context.RenderTargetStack.Pop(); swapChain.Present(0, SharpDX.DXGI.PresentFlags.None); }); swapChain.Dispose(); context.Dispose(); device.Dispose(); colorProvider.Dispose(); colorTexture.Dispose(); faceIndexBuffer.Dispose(); faceRgbBuffer.Dispose(); provider.Dispose(); pixelShader.Dispose(); vertexShader.Dispose(); sensor.Close(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); RenderForm form = new RenderForm("Kinect color sample"); RenderDevice device = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport); RenderContext context = new RenderContext(device); DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle); //Allow to draw using direct2d on top of swapchain var context2d = new SharpDX.Direct2D1.DeviceContext(swapChain.Texture.QueryInterface <SharpDX.DXGI.Surface>()); //Call release on texture since queryinterface does an addref Marshal.Release(swapChain.Texture.NativePointer); var whiteBrush = new SharpDX.Direct2D1.SolidColorBrush(context2d, SharpDX.Color.White); KinectSensor sensor = KinectSensor.GetDefault(); sensor.Open(); KinectBody[] bodyFrame = null; KinectSensorBodyFrameProvider bodyProvider = new KinectSensorBodyFrameProvider(sensor); bool doQuit = false; bool doUpload = false; ColorRGBAFrameData currentData = null; DynamicColorRGBATexture colorTexture = new DynamicColorRGBATexture(device); KinectSensorColorRGBAFrameProvider provider = new KinectSensorColorRGBAFrameProvider(sensor); provider.FrameReceived += (sender, args) => { currentData = args.FrameData; doUpload = true; }; form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape) { doQuit = true; } }; FaceFrameResult frameResult = null; SingleFaceProcessor faceProcessor = new SingleFaceProcessor(sensor); faceProcessor.FaceResultAcquired += (sender, args) => { frameResult = args.FrameResult; }; Func <PointF, Vector2> map = new Func <PointF, Vector2>((p) => { float x = p.X / 1920.0f * (float)swapChain.Width; float y = p.Y / 1080.0f * (float)swapChain.Height; return(new Vector2(x, y)); }); Func <float, float, Vector2> mapxy = new Func <float, float, Vector2>((px, py) => { float x = px / 1920.0f * (float)swapChain.Width; float y = py / 1080.0f * (float)swapChain.Height; return(new Vector2(x, y)); }); bodyProvider.FrameReceived += (sender, args) => { bodyFrame = args.FrameData; var body = bodyFrame.TrackedOnly().ClosestBodies().FirstOrDefault(); if (body != null) { faceProcessor.AssignBody(body); } else { faceProcessor.Suspend(); } }; RenderLoop.Run(form, () => { if (doQuit) { form.Dispose(); return; } if (doUpload) { colorTexture.Copy(context, currentData); } context.RenderTargetStack.Push(swapChain); device.Primitives.ApplyFullTri(context, colorTexture.ShaderView); device.Primitives.FullScreenTriangle.Draw(context); context.RenderTargetStack.Pop(); if (frameResult != null) { context2d.BeginDraw(); var colorBound = frameResult.FaceBoundingBoxInColorSpace; RectangleF rect = new RectangleF(); Vector2 topLeft = mapxy(colorBound.Left, colorBound.Top); Vector2 bottomRight = mapxy(colorBound.Right, colorBound.Bottom); rect.Top = topLeft.Y; rect.Bottom = bottomRight.Y; rect.Left = topLeft.X; rect.Right = bottomRight.X; context2d.DrawRectangle(rect, whiteBrush, 3.0f); foreach (PointF point in frameResult.FacePointsInColorSpace.Values) { var ellipse = new SharpDX.Direct2D1.Ellipse() { Point = map(point), RadiusX = 5, RadiusY = 5 }; context2d.FillEllipse(ellipse, whiteBrush); } context2d.EndDraw(); } swapChain.Present(0, SharpDX.DXGI.PresentFlags.None); }); swapChain.Dispose(); context.Dispose(); device.Dispose(); colorTexture.Dispose(); provider.Dispose(); bodyProvider.Dispose(); faceProcessor.Dispose(); whiteBrush.Dispose(); context2d.Dispose(); sensor.Close(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); RenderForm form = new RenderForm("Kinect hd face projected to rgb"); RenderDevice device = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport | DeviceCreationFlags.Debug); RenderContext context = new RenderContext(device); DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle); VertexShader vertexShader = ShaderCompiler.CompileFromFile <VertexShader>(device, "ProjectedHdFaceView.fx", "VS"); PixelShader pixelShader = ShaderCompiler.CompileFromFile <PixelShader>(device, "ProjectedHdFaceView.fx", "PS"); HdFaceIndexBuffer faceIndexBuffer = new HdFaceIndexBuffer(device, 1); DynamicRgbSpaceFaceStructuredBuffer faceRgbBuffer = new DynamicRgbSpaceFaceStructuredBuffer(device, 1); KinectSensor sensor = KinectSensor.GetDefault(); sensor.Open(); bool doQuit = false; bool doUpload = false; KinectBody[] bodyFrame = null; KinectSensorBodyFrameProvider provider = new KinectSensorBodyFrameProvider(sensor); form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape) { doQuit = true; } }; FaceModel currentFaceModel = new FaceModel(); FaceAlignment currentFaceAlignment = new FaceAlignment(); SingleHdFaceProcessor hdFaceProcessor = new SingleHdFaceProcessor(sensor); hdFaceProcessor.HdFrameReceived += (sender, args) => { currentFaceModel = args.FaceModel; currentFaceAlignment = args.FaceAlignment; doUpload = true; }; bool uploadColor = false; ColorRGBAFrameData currentData = null; DynamicColorRGBATexture colorTexture = new DynamicColorRGBATexture(device); KinectSensorColorRGBAFrameProvider colorProvider = new KinectSensorColorRGBAFrameProvider(sensor); colorProvider.FrameReceived += (sender, args) => { currentData = args.FrameData; uploadColor = true; }; provider.FrameReceived += (sender, args) => { bodyFrame = args.FrameData; var body = bodyFrame.TrackedOnly().ClosestBodies().FirstOrDefault(); if (body != null) { hdFaceProcessor.AssignBody(body); } else { hdFaceProcessor.Suspend(); } }; RenderLoop.Run(form, () => { if (doQuit) { form.Dispose(); return; } if (doUpload) { var vertices = currentFaceModel.CalculateVerticesForAlignment(currentFaceAlignment).ToArray(); var vertRgb = new ColorSpacePoint[vertices.Length]; sensor.CoordinateMapper.MapCameraPointsToColorSpace(vertices, vertRgb); faceRgbBuffer.Copy(context, vertRgb); doUpload = false; } if (uploadColor) { colorTexture.Copy(context, currentData); uploadColor = false; } context.Context.ClearRenderTargetView(swapChain.RenderView, SharpDX.Color.Black); context.RenderTargetStack.Push(swapChain); context.Context.Rasterizer.State = device.RasterizerStates.BackCullSolid; context.Context.OutputMerger.BlendState = device.BlendStates.Disabled; device.Primitives.ApplyFullTri(context, colorTexture.ShaderView); device.Primitives.FullScreenTriangle.Draw(context); if (hdFaceProcessor.IsValid) { context.Context.Rasterizer.State = device.RasterizerStates.WireFrame; context.Context.OutputMerger.BlendState = device.BlendStates.AlphaBlend; context.Context.VertexShader.SetShaderResource(0, faceRgbBuffer.ShaderView); //Draw lines context.Context.PixelShader.Set(pixelShader); context.Context.VertexShader.Set(vertexShader); //Attach index buffer, null topology since we fetch faceIndexBuffer.AttachWithLayout(context); faceIndexBuffer.Draw(context, 1); } context.RenderTargetStack.Pop(); swapChain.Present(0, SharpDX.DXGI.PresentFlags.None); }); swapChain.Dispose(); context.Dispose(); device.Dispose(); colorProvider.Dispose(); colorTexture.Dispose(); faceIndexBuffer.Dispose(); faceRgbBuffer.Dispose(); provider.Dispose(); pixelShader.Dispose(); vertexShader.Dispose(); sensor.Close(); }