public KinectSocketFrame(KinectRemoteProvider source, int frameNumber, int totalSegments) { this.source = source; this.frameNumber = frameNumber; this.totalSegments = totalSegments; this.segments = new string[totalSegments]; this.frameState = KinectFrameState.Empty; this.populatedSegments = 0; }
public void Join() { source = new KinectRemoteProvider(serverHostname, serverPort, kinectSettings); (source as KinectRemoteProvider).JoinServer(clientName); }