//InputManager m_inputManager; public KinectInputHandler(InputManager inputManager) { //this.m_inputManager = inputManager; kinectHandler = new KinectHandler(); kinectHandler.StartKinectSensor(); if (kinectHandler.SensorStatus == KinectSensorStatus.Started) { kinectHandler.StartKinectServices(); inputManager.GameState.IsKinectConnected = true; } //kinectHandler.onGestureChanged += new EventHandler (KinectHandlerOnGestureChanged); }